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General Tabletop Discussion
*Pathfinder & Starfinder
Creating Monsters with Vulnerabilities and Resistances
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<blockquote data-quote="Voadam" data-source="post: 5098987" data-attributes="member: 2209"><p>Go with obvious themes and look to the MM for examples around the target level you are making monsters for.</p><p></p><p>Undead immune to disease, poison, and necrotic (or is that resistant?), vulnerable to radiant.</p><p></p><p>Azers are planar fire dwarves who live in elemental fire areas and have fire hair and lava blood. In 3e they were immune to fire and vulnerable to cold. I believe in 4e they are resist 20 or 30 with minions resisting at 10. I don't think they have vulnerability to cold the way elemental fire creatures did in 3e.</p><p></p><p>Resistances and vulnerabilities can go either way. A fire creature may be more vulnerable to cold or its fire may provide it with protection against cold effects. Would a troll wear a cold magic breastplate to keep it from catching on fire?</p><p></p><p>I would go with giving big things resistance to poison damage to represent the reduced effects on bigger bodies. Vulnerability then for little natural things.</p><p></p><p>Shadowfell things might be given necrotic resistance as local innoculation from their native terrain.</p><p></p><p>Constructs could plausibly have vulnerability lightning. </p><p></p><p>Plants and wood constructs could have vulnerability fire.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5098987, member: 2209"] Go with obvious themes and look to the MM for examples around the target level you are making monsters for. Undead immune to disease, poison, and necrotic (or is that resistant?), vulnerable to radiant. Azers are planar fire dwarves who live in elemental fire areas and have fire hair and lava blood. In 3e they were immune to fire and vulnerable to cold. I believe in 4e they are resist 20 or 30 with minions resisting at 10. I don't think they have vulnerability to cold the way elemental fire creatures did in 3e. Resistances and vulnerabilities can go either way. A fire creature may be more vulnerable to cold or its fire may provide it with protection against cold effects. Would a troll wear a cold magic breastplate to keep it from catching on fire? I would go with giving big things resistance to poison damage to represent the reduced effects on bigger bodies. Vulnerability then for little natural things. Shadowfell things might be given necrotic resistance as local innoculation from their native terrain. Constructs could plausibly have vulnerability lightning. Plants and wood constructs could have vulnerability fire. [/QUOTE]
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Creating Monsters with Vulnerabilities and Resistances
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