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*Pathfinder & Starfinder
Creating Monsters with Vulnerabilities and Resistances
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<blockquote data-quote="Mesh Hong" data-source="post: 5099544" data-attributes="member: 73463"><p>Vulnerabilities and Resistances will never balance each other out, so my advice is to not really worry about that.</p><p> </p><p>Your overall use of vulnerabilities and resistances <strong>can</strong> balance each other out, so my advice would be to keep one eye on how often they positively or negatively affect your party.</p><p> </p><p>In my opinion values should <em>usually</em> be somewhere in the following ranges:</p><p> </p><p><strong>Resistance</strong></p><p>Heroic: between 1 and 10</p><p>Paragon: between 5 and 15</p><p>Epic: between 10 and 20</p><p> </p><p><strong>Vulnerability</strong></p><p>Heroic: between 1 and 5</p><p>Paragon: between 5 and 10</p><p>Epic: between 5 and 15</p><p> </p><p>The trick is (as always) to try and balance it against the group and the challange level of the encounter. </p><p> </p><p>One thing I like to remind myself is that the PCs invest a lot of thought and time in acquiring resistances, so every once in a while they should be put in a situation where that investment pays off. (eg. if the party have invested heavily in fire resistance they are probably going to really enjoy an encounter where that fire resistance gives them a real advantage).</p><p> </p><p>Conversley I also like to show them the other side of the situation every once in a while by including creatures that are resistant to their main elemental attacks or sometimes troublesome status effects. This encourages them not to concentrate too heavily on any one type of damage and also promotes teamwork in difficult encounters.</p><p> </p><p>With my group these main areas are:</p><p>Fire resistance</p><p>Radiant resistance</p><p>Blind creatures, or creatures that cannot be blinded</p><p>Creatures resistant to push, pull or slide effects</p><p> </p><p>Of course it should also be stated that you should occasionally include creatures that are vulnerable to the parties powers. Again the players really love to see their attacks doing even more damage or being a particular problem.</p><p> </p><p>At the end of the day resistances and vulnerabilities can be used to add more value (or fun) into an encounter by shifting the balance of power and promoting different tactics. Sometimes you will want this to be subtle and sometimes you will want it to be massive.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5099544, member: 73463"] Vulnerabilities and Resistances will never balance each other out, so my advice is to not really worry about that. Your overall use of vulnerabilities and resistances [B]can[/B] balance each other out, so my advice would be to keep one eye on how often they positively or negatively affect your party. In my opinion values should [I]usually[/I] be somewhere in the following ranges: [B]Resistance[/B] Heroic: between 1 and 10 Paragon: between 5 and 15 Epic: between 10 and 20 [B]Vulnerability[/B] Heroic: between 1 and 5 Paragon: between 5 and 10 Epic: between 5 and 15 The trick is (as always) to try and balance it against the group and the challange level of the encounter. One thing I like to remind myself is that the PCs invest a lot of thought and time in acquiring resistances, so every once in a while they should be put in a situation where that investment pays off. (eg. if the party have invested heavily in fire resistance they are probably going to really enjoy an encounter where that fire resistance gives them a real advantage). Conversley I also like to show them the other side of the situation every once in a while by including creatures that are resistant to their main elemental attacks or sometimes troublesome status effects. This encourages them not to concentrate too heavily on any one type of damage and also promotes teamwork in difficult encounters. With my group these main areas are: Fire resistance Radiant resistance Blind creatures, or creatures that cannot be blinded Creatures resistant to push, pull or slide effects Of course it should also be stated that you should occasionally include creatures that are vulnerable to the parties powers. Again the players really love to see their attacks doing even more damage or being a particular problem. At the end of the day resistances and vulnerabilities can be used to add more value (or fun) into an encounter by shifting the balance of power and promoting different tactics. Sometimes you will want this to be subtle and sometimes you will want it to be massive. [/QUOTE]
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