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Creating Mundane Items
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<blockquote data-quote="Revinor" data-source="post: 4125289" data-attributes="member: 25037"><p>There is very important distinction here. 4E is about the things you want to tell. It has the _rules_ for combat and adventuring. And it doesn't want you to make a tradeoffs between those aspects and the aspects you want to focus on.</p><p></p><p>In previous editions, to be a blacksmith, you had to give up on your combat/adventuring power. It was clearly suboptimal choice from game perspective. Just because system for combat and mundane activities was shared, you had to do the tradeoffs here. In some cases it was leading to name calling (every group had a certain level of expected 'gimpiness', if you ignored that, you were not 'roleplaying' enough). </p><p></p><p>In 4e, idea is that you create your character to be valid character in combat and when going on adventures. This point is self-contained system, classes are balanced against each other. Roleplaying/flavor/mundane part is separate part of the system. Nobody requires you to gimp your character at creation to support your backstory. We still don't know the exact rules, but we know for sure that they are outside of basic spell/feat/skill world.</p><p></p><p>To be honest - there is no requirement for the system for creating a horseshoe. You just know how to do it, or not. If somebody feels like being master-blacksmith and he can back up it with a nice story, let him do it. Don't check his Wisdom modifier against DC of material with modifiers for the tools he is using. Leave it in roleplaying layer.</p><p></p><p>I would say that by having less rules about it, 4e can support this aspect of play a lot better. Rule combat without rules may mean chaos, milking a cow without a rules is just milking a cow. I'm coming from city and I cannot do it, but if somebody will show me how, I'll learn in 15 minutes. No need to kill 100 orcs to gain a level so I can spend precious skill point on 'rural activities' and get all the other useless pieces of knowledge at the same time (I will refuse to kill chickens by breaking their necks).</p><p></p><p>If not for the combat, we would not need a system at all. So leave the system in combat and enjoy pure RPG outside of it.</p></blockquote><p></p>
[QUOTE="Revinor, post: 4125289, member: 25037"] There is very important distinction here. 4E is about the things you want to tell. It has the _rules_ for combat and adventuring. And it doesn't want you to make a tradeoffs between those aspects and the aspects you want to focus on. In previous editions, to be a blacksmith, you had to give up on your combat/adventuring power. It was clearly suboptimal choice from game perspective. Just because system for combat and mundane activities was shared, you had to do the tradeoffs here. In some cases it was leading to name calling (every group had a certain level of expected 'gimpiness', if you ignored that, you were not 'roleplaying' enough). In 4e, idea is that you create your character to be valid character in combat and when going on adventures. This point is self-contained system, classes are balanced against each other. Roleplaying/flavor/mundane part is separate part of the system. Nobody requires you to gimp your character at creation to support your backstory. We still don't know the exact rules, but we know for sure that they are outside of basic spell/feat/skill world. To be honest - there is no requirement for the system for creating a horseshoe. You just know how to do it, or not. If somebody feels like being master-blacksmith and he can back up it with a nice story, let him do it. Don't check his Wisdom modifier against DC of material with modifiers for the tools he is using. Leave it in roleplaying layer. I would say that by having less rules about it, 4e can support this aspect of play a lot better. Rule combat without rules may mean chaos, milking a cow without a rules is just milking a cow. I'm coming from city and I cannot do it, but if somebody will show me how, I'll learn in 15 minutes. No need to kill 100 orcs to gain a level so I can spend precious skill point on 'rural activities' and get all the other useless pieces of knowledge at the same time (I will refuse to kill chickens by breaking their necks). If not for the combat, we would not need a system at all. So leave the system in combat and enjoy pure RPG outside of it. [/QUOTE]
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