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<blockquote data-quote="MaelStorm" data-source="post: 4125397" data-attributes="member: 60104"><p>I OTOH disagree and think background mechanic are very important, so characters are obliged to have a defined past. A background predetermine why the character is a hero now, and why he wants to become a legend in the future. I don't see this as separate fluff that just need a few lines in a character sheet. Most of the times the player's write what they want, sometimes it is left entirely blank, the PC has no personality of its own. It's a problem many DM face and it need to be tackled with rules. If I look back at 3.5 they started to tackle the issue, now with a new edition they decided to leave this undefined. One of the advantage of D&D over DIY games is that you pay to have stuff already prepared for you and that you don't have to work for it. Maybe I'm in the minority of costumers who want this, but that's a pain to be left out. As my concerns doesn't seem to be relevant enough so the game designers take care of this problem with the first Core Books.</p><p></p><p>I agree with you. I don't want to stall growth to a complete halt, it would not be fun. I will maybe tweak the level progression so that PCs have a longer progression. Maybe just 25% more XP needed at the beginning, and if my players want a faster or longer progression I'm going to adjust it accordingly.</p></blockquote><p></p>
[QUOTE="MaelStorm, post: 4125397, member: 60104"] I OTOH disagree and think background mechanic are very important, so characters are obliged to have a defined past. A background predetermine why the character is a hero now, and why he wants to become a legend in the future. I don't see this as separate fluff that just need a few lines in a character sheet. Most of the times the player's write what they want, sometimes it is left entirely blank, the PC has no personality of its own. It's a problem many DM face and it need to be tackled with rules. If I look back at 3.5 they started to tackle the issue, now with a new edition they decided to leave this undefined. One of the advantage of D&D over DIY games is that you pay to have stuff already prepared for you and that you don't have to work for it. Maybe I'm in the minority of costumers who want this, but that's a pain to be left out. As my concerns doesn't seem to be relevant enough so the game designers take care of this problem with the first Core Books. I agree with you. I don't want to stall growth to a complete halt, it would not be fun. I will maybe tweak the level progression so that PCs have a longer progression. Maybe just 25% more XP needed at the beginning, and if my players want a faster or longer progression I'm going to adjust it accordingly. [/QUOTE]
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