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Creating Mundane Items
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<blockquote data-quote="Bladesong" data-source="post: 4125732" data-attributes="member: 20800"><p>I could be mistaken, but it seems to me the mechanics for these things ARE in the new system. Wasn't there some mention of anything you wanted/needed to do only required an ability check that included a bonus equal to 1/2 your level? So if you want to dig a moat and you are 8th level it could be a DC 10 INT check and if you had a 12 INT your modifier would be +4 for level and +1 for INT for a total of +5. It wouldn't be a pretty moat, but it would probably get the job done. If it needed to look good the DC could be 15, or was reinforced DC 20+.</p><p></p><p>This should work for just about anything: craft, knowledge, etc. If someone wanted to become an "expert" at something, they could just take a feat that gives them that coveted +5 bonus for being trained.</p><p></p><p>As far as "time to make" tables you could use the existing times listed from any number of sources, even in 3.5.</p><p></p><p>I would probably require that it was somewhere in their background that they apprenticed with a smith or armorer, or went to some school, etc. and perhaps limit them to 1 "skill" per point of INT or some such to prevent them from being able to do every craft or have all knowledge under the sun.</p><p></p><p>I do not even intend on switching to 4ed, but I have to concede that this is fairly good idea on their part.</p></blockquote><p></p>
[QUOTE="Bladesong, post: 4125732, member: 20800"] I could be mistaken, but it seems to me the mechanics for these things ARE in the new system. Wasn't there some mention of anything you wanted/needed to do only required an ability check that included a bonus equal to 1/2 your level? So if you want to dig a moat and you are 8th level it could be a DC 10 INT check and if you had a 12 INT your modifier would be +4 for level and +1 for INT for a total of +5. It wouldn't be a pretty moat, but it would probably get the job done. If it needed to look good the DC could be 15, or was reinforced DC 20+. This should work for just about anything: craft, knowledge, etc. If someone wanted to become an "expert" at something, they could just take a feat that gives them that coveted +5 bonus for being trained. As far as "time to make" tables you could use the existing times listed from any number of sources, even in 3.5. I would probably require that it was somewhere in their background that they apprenticed with a smith or armorer, or went to some school, etc. and perhaps limit them to 1 "skill" per point of INT or some such to prevent them from being able to do every craft or have all knowledge under the sun. I do not even intend on switching to 4ed, but I have to concede that this is fairly good idea on their part. [/QUOTE]
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