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<blockquote data-quote="Jhaelen" data-source="post: 4126686" data-attributes="member: 46713"><p>The pc hires some npc specialists?</p><p> The pcs hire some specialists?</p><p>Umm, without any tools? Craft skills clearly wouldn't be of much help here. I'd say it either takes a feat (for good results) or is assumed to be general knowledge which is part of a character class's training (for, well improvised results).</p><p></p><p>I'd like to point out Earthdawn's way to do this: Every discipline (read: class) is assumed to have the basic skills that are required for a member of the discipline, e.g. if you're an archer, you'll know how to craft/repair bows and arrows. If the DM requires a check they get to add half their circle (read: level) to the skill check. Sounds familiar?</p><p></p><p>Many things in 4E remind me of Earthdawn - which I consider to be a good thing. In Earthdawn every character is also assumed to have some basic artisan (read: craft) and knowledge skills. Clearly a good way to reintroduce 'hobby' skills that don't have any impact when adventuring.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4126686, member: 46713"] The pc hires some npc specialists? The pcs hire some specialists? Umm, without any tools? Craft skills clearly wouldn't be of much help here. I'd say it either takes a feat (for good results) or is assumed to be general knowledge which is part of a character class's training (for, well improvised results). I'd like to point out Earthdawn's way to do this: Every discipline (read: class) is assumed to have the basic skills that are required for a member of the discipline, e.g. if you're an archer, you'll know how to craft/repair bows and arrows. If the DM requires a check they get to add half their circle (read: level) to the skill check. Sounds familiar? Many things in 4E remind me of Earthdawn - which I consider to be a good thing. In Earthdawn every character is also assumed to have some basic artisan (read: craft) and knowledge skills. Clearly a good way to reintroduce 'hobby' skills that don't have any impact when adventuring. [/QUOTE]
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