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Creating my first Warlock
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<blockquote data-quote="jgsugden" data-source="post: 7034030" data-attributes="member: 2629"><p>Warlock, more so than other classes, is a class best served by putting the character concept before the character mechanics. </p><p></p><p>If you're not a power gamer, and you only need to do a reasonable amount of damage, you're really quite wide-open with what you can do with a warlock. There's really no wrong choice. I'd suggest starting with a character concept that sounds like fun and then constructing the character abilities to support that character concept. For example, you might decide to do a character that was an academic studying the Elder gods who ended up falling into a pact with Cthulhu. If you start with a concept like this and then figure out what ability supported, abilities off and just select themselves for you.</p><p></p><p>If you start with the concept of the character and then figure out what abilities match up to the concept, will still end up with a very viable character and you'll have more fun playing that character. </p><p></p><p>I've played six warlocks. Some of them I played for only a session while others I played for a prolonged period. Each has been very different in their structure and all have been capable of contributing enough to combat that they felt like a significant member of the party.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7034030, member: 2629"] Warlock, more so than other classes, is a class best served by putting the character concept before the character mechanics. If you're not a power gamer, and you only need to do a reasonable amount of damage, you're really quite wide-open with what you can do with a warlock. There's really no wrong choice. I'd suggest starting with a character concept that sounds like fun and then constructing the character abilities to support that character concept. For example, you might decide to do a character that was an academic studying the Elder gods who ended up falling into a pact with Cthulhu. If you start with a concept like this and then figure out what ability supported, abilities off and just select themselves for you. If you start with the concept of the character and then figure out what abilities match up to the concept, will still end up with a very viable character and you'll have more fun playing that character. I've played six warlocks. Some of them I played for only a session while others I played for a prolonged period. Each has been very different in their structure and all have been capable of contributing enough to combat that they felt like a significant member of the party. [/QUOTE]
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