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General Tabletop Discussion
*Dungeons & Dragons
Creating New Classes: ClassCalc (TM) vs. CCE
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<blockquote data-quote="sepulchrave" data-source="post: 85638" data-attributes="member: 650"><p>It's interesting to me that, although the CCE is frequently invoked by many contributors to this site when questions of balance are involved, ClassCalc, developed by Hamilton Meyer is never referenced.</p><p></p><p>Is this an oversight, or has Mr. Meyer's formula been rejected or debunked? It's been listed in the electronic utilities section of this site since Eric Noah's time, and I've used it with moderate success. Instead of a flat point system, ClassCalc scales the relative value of abilities by level - i.e. a "special" at 1st level is worth more than one at 20th level. The "average" point count for a Core Class is 296 (it uses a different scale to the CCE).</p><p></p><p>Anyway, an interesting thing occurred to me yesterday. What if you create a class which falls within the accepted margin for both ClassCalc AND the CCE. With two different methods of calculation, each trying to emulate the (no doubt mythical) method by which WotC originally conceived the classes, surely the chances of it being balanced are extremely high. There will be a natural tendency for wackiness to be - "cancelled out" - so to speak. In fact, the more class calculators that there are, the better. Perhaps a kind of "Golden Mean" can be reached, and balance can be somewhat assured - assuming they don't all repeat the same errors when assigning values to certain abilities, of course.</p><p></p><p>Anyway, feedback would be appreciated on this one. Just in case ClassCalc has, accidentally, been relegated to obscurity, the link is </p><p></p><p><a href="http://rpg.hmimages.com/tools.cfm" target="_blank">http://rpg.hmimages.com/tools.cfm</a></p></blockquote><p></p>
[QUOTE="sepulchrave, post: 85638, member: 650"] It's interesting to me that, although the CCE is frequently invoked by many contributors to this site when questions of balance are involved, ClassCalc, developed by Hamilton Meyer is never referenced. Is this an oversight, or has Mr. Meyer's formula been rejected or debunked? It's been listed in the electronic utilities section of this site since Eric Noah's time, and I've used it with moderate success. Instead of a flat point system, ClassCalc scales the relative value of abilities by level - i.e. a "special" at 1st level is worth more than one at 20th level. The "average" point count for a Core Class is 296 (it uses a different scale to the CCE). Anyway, an interesting thing occurred to me yesterday. What if you create a class which falls within the accepted margin for both ClassCalc AND the CCE. With two different methods of calculation, each trying to emulate the (no doubt mythical) method by which WotC originally conceived the classes, surely the chances of it being balanced are extremely high. There will be a natural tendency for wackiness to be - "cancelled out" - so to speak. In fact, the more class calculators that there are, the better. Perhaps a kind of "Golden Mean" can be reached, and balance can be somewhat assured - assuming they don't all repeat the same errors when assigning values to certain abilities, of course. Anyway, feedback would be appreciated on this one. Just in case ClassCalc has, accidentally, been relegated to obscurity, the link is [URL=http://rpg.hmimages.com/tools.cfm]http://rpg.hmimages.com/tools.cfm[/URL] [/QUOTE]
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