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Creating New Classes: ClassCalc (TM) vs. CCE
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<blockquote data-quote="Frostmarrow" data-source="post: 86022" data-attributes="member: 1122"><p>I tried it. I don't know if the results are trustworthy. According to the program the different core classes are worth the following:</p><p></p><p>Barbarian: 294</p><p>Bard: 295</p><p>Cleric: 308</p><p>Druid: 295</p><p>Fighter: 299</p><p>Monk: 298</p><p>Paladin: 296</p><p>Ranger: 292</p><p>Rogue: 297</p><p>Sorcerer: 297</p><p>Wizard: 297</p><p></p><p>You can clearly see that the cleric is more powerful than the rest of the classes. This is only natural as the game designers wanted to make the cleric more common. Rangers are valued less than any other core class. I toyed with this for a while. I want the ranger to become more common in my game. I changed stuff, so as to bring it to 298 pts (same as monk). This would make the ranger a bit more common than the paladin but about as common as wizard, rogue or sorcerer. Fighters and clerics will still be dominating the game.</p><p></p><p>What I did was to remove all spell casting ability plus access to the concentration skill (which she would have very little use for without the spells). Instead I added 2 extra skill points to bring it to 6 skillpoints. This ranger is worth 298 pts. Pretty neat, don't you think? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Ps. You might have guessed that a tool like this only would be used to justify changes to the ranger. Ds.</p><p></p><p><em>[Edit<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> On a side-note Monte Cook's alt.ranger weighs in at a whopping 355 points! Holy cow.</em></p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 86022, member: 1122"] I tried it. I don't know if the results are trustworthy. According to the program the different core classes are worth the following: Barbarian: 294 Bard: 295 Cleric: 308 Druid: 295 Fighter: 299 Monk: 298 Paladin: 296 Ranger: 292 Rogue: 297 Sorcerer: 297 Wizard: 297 You can clearly see that the cleric is more powerful than the rest of the classes. This is only natural as the game designers wanted to make the cleric more common. Rangers are valued less than any other core class. I toyed with this for a while. I want the ranger to become more common in my game. I changed stuff, so as to bring it to 298 pts (same as monk). This would make the ranger a bit more common than the paladin but about as common as wizard, rogue or sorcerer. Fighters and clerics will still be dominating the game. What I did was to remove all spell casting ability plus access to the concentration skill (which she would have very little use for without the spells). Instead I added 2 extra skill points to bring it to 6 skillpoints. This ranger is worth 298 pts. Pretty neat, don't you think? :D Ps. You might have guessed that a tool like this only would be used to justify changes to the ranger. Ds. [i][Edit:] On a side-note Monte Cook's alt.ranger weighs in at a whopping 355 points! Holy cow.[/i] [/QUOTE]
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