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General Tabletop Discussion
*Dungeons & Dragons
Creating New Core Classes?
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<blockquote data-quote="Outergod" data-source="post: 20349" data-attributes="member: 2179"><p>The problem with saying that multiclassing/taking a PrC is usually better than creating your own core class or making slight modifications to an existing core class is that it rarely satisfies experienced players. These players know EXACTLY what they want in a character and (if they're anything like my players and myself) these things can rarely be found in any of the core classes or PrCs. </p><p></p><p>A fine example is the thread I posted about the Fighter Core Class Variant. There's no way you can tell me that by simply multiclassing Fighter/Rogue you can get the same (or even similar) results. The player doesn't want any of the Dodge, Evasion, Sneak Attack, Use Magic Device, etc feats/skills of a Rogue but does want just a few of the Rogue's class skills. So how do you create something like that? You have to do it yourself.</p><p></p><p>I say go ahead and create a few core classes and see how you and your players like them. I'm sure everyone will have a blast no matter if the classes are a little out of balance.</p><p></p><p>You do have a copy of the Class Creation Engine .pdf file don't you?</p><p></p><p>Outergod</p></blockquote><p></p>
[QUOTE="Outergod, post: 20349, member: 2179"] The problem with saying that multiclassing/taking a PrC is usually better than creating your own core class or making slight modifications to an existing core class is that it rarely satisfies experienced players. These players know EXACTLY what they want in a character and (if they're anything like my players and myself) these things can rarely be found in any of the core classes or PrCs. A fine example is the thread I posted about the Fighter Core Class Variant. There's no way you can tell me that by simply multiclassing Fighter/Rogue you can get the same (or even similar) results. The player doesn't want any of the Dodge, Evasion, Sneak Attack, Use Magic Device, etc feats/skills of a Rogue but does want just a few of the Rogue's class skills. So how do you create something like that? You have to do it yourself. I say go ahead and create a few core classes and see how you and your players like them. I'm sure everyone will have a blast no matter if the classes are a little out of balance. You do have a copy of the Class Creation Engine .pdf file don't you? Outergod [/QUOTE]
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