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<blockquote data-quote="JiCi" data-source="post: 3341328" data-attributes="member: 40121"><p>How about this one ?</p><p></p><p><strong><span style="color: Red">Grey Dragon</span></strong></p><p><strong>Dragon (Air)</strong></p><p><strong>Climate/Terrain</strong>: any mountains and underground</p><p><strong>Organization</strong>: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, or very old: solitary, pair, or family (1-2 plus 2-5 offspring); ancient, wyrm, or great wyrm: solitary.</p><p><strong>Challenge Rating</strong>: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24.</p><p><strong>Treasure</strong>: Triple standard</p><p><strong>Alignment</strong>: Always neutral evil.</p><p><strong>Advancement</strong>: Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD</p><p><strong>Level Adjustment</strong>: Wyrmling +5; very young +5; young +5; juvenile +6; others —</p><p>[CODE]</p><p>Diamond Dragons by Age</p><p>Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack Fort Ref Will </p><p> Attack/ Bonus Save Save Save</p><p> Grapple</p><p>Wyrmling S 5d12+5 (37) 13 10 13 10 11 13 +5/+2 +7 +5 +4 +4 </p><p>Very young M 8d12+16 (68) 15 10 15 12 12 14 +8/+10 +10 +8 +6 +7</p><p>Young M 11d12+33 (104) 17 10 17 14 14 15 +11/+14 +14 +10 +7 +11</p><p>Juvenile L 14d12+56 (147) 19 10 19 16 16 16 +14/+22 +17 +13 +9 +12</p><p>Young adult L 17d12+85 (195) 23 10 21 18 18 17 +17/+27 +22 +15 +10 +14</p><p>Adult H 20d12+120 (250) 27 10 23 18 18 18 +20/+32 +26 +18 +12 +16</p><p>Mature adult H 23d12+161 (310) 29 10 25 20 20 19 +23/+40 +30 +20 +13 +15</p><p>Old H 26d12+208 (377) 31 10 27 20 20 20 +26/+44 +34 +23 +15 +20</p><p>Very old H 29d12+261 (449) 33 10 29 21 21 21 +29/+48 +38 +25 +16 +21</p><p>Ancient G 32d12+320 (528) 35 10 31 21 21 22 +32/+57 +40 +28 +18 +23</p><p>Wyrm G 35d12+385 (612) 37 10 33 22 22 23 +35/+60 +44 +30 +19 +25</p><p>Great wyrm G 38d12+456 (703) 40 10 35 22 22 24 +38/+65 +47 +33 +21 +27</p><p></p><p>Age Breath Frightful SR Initiative Caster Level</p><p> Weapon (DC) Presence (DC) </p><p>Wyrmling 2d6 (13) - - +0 -</p><p>Very young 4d6 (16) - - +0 -</p><p>Young 6d6 (18) - - +0 -</p><p>Juvenile 8d6 (20) - - +0 1st</p><p>Young adult 10d6 (22) 20 22 +0 3rd</p><p>Adult 12d6 (25) 24 24 +0 5th</p><p>Mature adult 14d6 (27) 27 26 +0 7th</p><p>Old 16d6 (29) 31 28 +0 9th</p><p>Very old 18d6 (31) 34 30 +0 11th</p><p>Ancient 20d6 (34) 38 32 +0 13th</p><p>Wyrm 22d6 (36) 41 34 +0 15th</p><p>Great wyrm 24d6 (38) 45 36 +0 17th</p><p></p><p>Age Speed Armor Class Special Abilities</p><p>Wyrmling 40 ft., fly 100 ft. 15 (+1 size, +4 natural) Immunity to electricity and fire</p><p> (average), burrow 20 ft touch 11, flat-footed 15 </p><p>Very young 40 ft., fly 100 ft. 17 (+7 natural) </p><p> (average), burrow 20 ft. touch 10, flat-footed 17</p><p>Young 40 ft., fly 100 ft. 20 (+10 natural) [I]Fog Cloud[/I]</p><p> (average), burrow 20 ft. touch 10, flat-footed 20</p><p>Juvenile 40 ft., fly 150 ft. 22 (-1 size, +13 natural) Pierce concealment 10%, spiked tail</p><p> (average), burrow 20 ft. touch 9, flat-footed 22 [I]Solid Fog[/I]</p><p>Young adult 40 ft., fly 150 ft. 25 (-1 size, +16 natural) DR 5/magic</p><p> (average), burrow 20 ft. touch 9, flat-footed 25</p><p>Adult 40 ft., fly 200 ft. 27 (-2 size, +19 natural) Pierce concealment 20%</p><p> (poor), burrow 20 ft. touch 8, flat-footed 27</p><p>Mature adult 40 ft., fly 200 ft. 30 (-2 size, +22 natural) DR 10/magic, [I]Call Lighting Storm[/I]</p><p> (poor), burrow 20 ft. touch 8, flat footed 30 </p><p>Old 40 ft., fly 200 ft. 33 (-2 size, +25 natural) Pierce concealment 30%</p><p> (poor), burrow 20 ft. touch 8, flat footed 33 </p><p>Very old 40 ft., fly 200 ft. 36 (-2 size, +28 natural) DR 15/magic</p><p> (clumsy), burrow 20 ft. touch 8, flat footed 36</p><p>Ancient 40 ft., fly 200 ft. 37 (-4 size, +31 natural) Pierce concealment 40%,</p><p> (clumsy), burrow 20 ft. touch 6, flat footed 37 [I]Control Weather[/I]</p><p>Wyrm 40 ft., fly 250 ft. 40 (-4 size, +34 natural) DR 20/magic</p><p> (clumsy), burrow 20 ft. touch 6, flat footed 40</p><p>Great wyrm 40 ft., fly 250 ft. 43 (-4 size, +37 natural) Pierce concealment 50%</p><p> (clumsy), burrow 20 ft. touch 6, flat footed 43</p><p>[/CODE]</p><p><em>A reptilian quadruped creature walks smoothly toward you. Its grey scales slightly shine and its long tail ends in sharp bony spikes. Its body is lean and sleek and its claws are dirty ivory colored. The dragon’s head has a long snout with a heavy-looking jaw, revealing sharp teeth. A pair of blackened horns protrudes from its cheeks, its brow and its lower jaw, each growing outward in a curved shape. A large frill descends from the top of its head, down its long neck and its tip of its tail. Two smaller frills grow aside the larger frill in the same pattern. The dragon’s eyes are light grey, almost featureless, but these eyes hide a cunning intellect, a keen vision and a mischievous desire to destroy.</em></p><p></p><p>Grey dragons are a new kind of chromatic dragons that rely on ambush and magical clouds to tear enemies apart. Their sharp eyes can pierce concealment, reducing some creatures’ chance of survival.</p><p></p><p>At birth, a grey dragon’s scales are dull grey, reflecting almost no light. As it ages, the scales become lighter and smoother, like silver. Its eyes start as black with a yellow iris, much like a bird of prey, but as it ages, the eye become duller, until it become a full grey, almost featureless orb.</p><p></p><p>Grey dragons’ origin is still a mystery to sages and dragons alike. One theory is that Tiamat created grey dragons before the original chromatic dragons, similar to a prototype, and with ages this specie bred through. Another theory is that Tiamat’s lost sister, the same who created orange, purple and yellow dragons, created these dragons as well, but eluded Tiamat’s wrath. One last theory is that a small clutch of silver dragon eggs was stolen and altered by Tiamat to her guise. If the latter is true, this would send Bahamut is such a fury that it might turn the tide in the Dragonfall Wars.</p><p></p><p>Grey dragons make their lairs on mountaintops, where clouds drift slowly inside and around their home. It digs through the stone to form tunnels and floors that sometimes a lair rivals a wizard’s tower. Being territorial, a grey dragon routinely inspect its lairs and put multiple spells and traps throughout the floors. Grey dragons are also reputed to be pack rats; they collect just about everything they find, from gold coins and gems and small shiny stones. The same goes for hunting trophies and food, which it cast <em>gentle repose</em> on to keep it bloody fresh for later. When aside their lairs, they fly smoothly through the sky. They often fly during storms, where their scales almost blend with the clouds.</p><p></p><p>While their pack rats attitude might make them a bit dim-witted, grey dragons are evil to the core. They plot delicate robberies, such as for a single, yet valuable item, murders and conquests, focusing on mountains as well as its resources. On success, a grey dragon kills any notable threats and enslaves the rest of the people, making dwarves, gnomes and goliaths prime acquisitions for slave-trading. They show no mercy to them; they sometimes eat their own slaves, in order to terrorize and intimidate others. The grey dragon often make alliances with other chromatic dragons; it treats these creatures as equals and rarely competes for territory with these dragons, but it defends at all cost its own.</p><p></p><p><strong>Combat</strong></p><p></p><p>Grey dragons usually attack from hiding, either from cover or from its spell-like abilities. Its breath weapon counters most resistances and rarely resist the urge of breathing, even in close combat. Older grey dragons take a round or two to enhance with defensive and vision-blurring spells. Since their eyes can see through almost anything, they do not hesitate to use them.</p><p></p><p>While outdoor, a grey dragon usually circles its targets, breathing and swooping down. If the weather can permit, it hides in clouds, often to retreat or rethink its strategy. During harsh weathers, it calls lighting bolts from the sky to shock its opponents. A favorite tactic is to dive from a raging thundercloud, further shaking targets.</p><p></p><p><strong>Breath Weapon (Su)</strong>: A grey dragon has one type of breath weapon, a cone of plasma mist. Creatures within the cone take half fire damage and half electricity damage.</p><p></p><p><strong>Pierce Concealment (Ex) </strong>: A grey dragon’s eyes are sharp and can almost see through anything. When attacking an opponent hidden due to concealment, other than total concealment, a dragon can negate a certain percentage from its attack rolls.</p><p></p><p><strong>Spiked Tail (Ex)</strong>: Starting at the juvenile stage, a grey dragon can slap opponents with its tail. However, due to the bony ridges, the tail slap deals both bludgeoning and piercing damage. This ability extends to the tail sweep and other tail-related attacks.</p><p></p><p><strong>Spell-like abilities</strong>: At will – <em>Fog Cloud</em> (young or older) 3/day – <em>Solid Fog</em> (juvenile or older), <em>Call Lightning Storm</em> (mature adult or older); 1/day - <em>Control Weather</em> (ancient or older).</p><p></p><p><strong>Skills</strong>: Appraise, Intimidate and Hide and Spot are considered class skills for diamond dragons. Furthermore, a grey dragon has a +2 racial bonus to Spot per age category.</p></blockquote><p></p>
[QUOTE="JiCi, post: 3341328, member: 40121"] How about this one ? [B][COLOR=Red]Grey Dragon[/COLOR][/B] [B]Dragon (Air)[/B] [B]Climate/Terrain[/B]: any mountains and underground [B]Organization[/B]: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, or very old: solitary, pair, or family (1-2 plus 2-5 offspring); ancient, wyrm, or great wyrm: solitary. [B]Challenge Rating[/B]: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24. [B]Treasure[/B]: Triple standard [B]Alignment[/B]: Always neutral evil. [B]Advancement[/B]: Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD [B]Level Adjustment[/B]: Wyrmling +5; very young +5; young +5; juvenile +6; others — [CODE] Diamond Dragons by Age Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack Fort Ref Will Attack/ Bonus Save Save Save Grapple Wyrmling S 5d12+5 (37) 13 10 13 10 11 13 +5/+2 +7 +5 +4 +4 Very young M 8d12+16 (68) 15 10 15 12 12 14 +8/+10 +10 +8 +6 +7 Young M 11d12+33 (104) 17 10 17 14 14 15 +11/+14 +14 +10 +7 +11 Juvenile L 14d12+56 (147) 19 10 19 16 16 16 +14/+22 +17 +13 +9 +12 Young adult L 17d12+85 (195) 23 10 21 18 18 17 +17/+27 +22 +15 +10 +14 Adult H 20d12+120 (250) 27 10 23 18 18 18 +20/+32 +26 +18 +12 +16 Mature adult H 23d12+161 (310) 29 10 25 20 20 19 +23/+40 +30 +20 +13 +15 Old H 26d12+208 (377) 31 10 27 20 20 20 +26/+44 +34 +23 +15 +20 Very old H 29d12+261 (449) 33 10 29 21 21 21 +29/+48 +38 +25 +16 +21 Ancient G 32d12+320 (528) 35 10 31 21 21 22 +32/+57 +40 +28 +18 +23 Wyrm G 35d12+385 (612) 37 10 33 22 22 23 +35/+60 +44 +30 +19 +25 Great wyrm G 38d12+456 (703) 40 10 35 22 22 24 +38/+65 +47 +33 +21 +27 Age Breath Frightful SR Initiative Caster Level Weapon (DC) Presence (DC) Wyrmling 2d6 (13) - - +0 - Very young 4d6 (16) - - +0 - Young 6d6 (18) - - +0 - Juvenile 8d6 (20) - - +0 1st Young adult 10d6 (22) 20 22 +0 3rd Adult 12d6 (25) 24 24 +0 5th Mature adult 14d6 (27) 27 26 +0 7th Old 16d6 (29) 31 28 +0 9th Very old 18d6 (31) 34 30 +0 11th Ancient 20d6 (34) 38 32 +0 13th Wyrm 22d6 (36) 41 34 +0 15th Great wyrm 24d6 (38) 45 36 +0 17th Age Speed Armor Class Special Abilities Wyrmling 40 ft., fly 100 ft. 15 (+1 size, +4 natural) Immunity to electricity and fire (average), burrow 20 ft touch 11, flat-footed 15 Very young 40 ft., fly 100 ft. 17 (+7 natural) (average), burrow 20 ft. touch 10, flat-footed 17 Young 40 ft., fly 100 ft. 20 (+10 natural) [I]Fog Cloud[/I] (average), burrow 20 ft. touch 10, flat-footed 20 Juvenile 40 ft., fly 150 ft. 22 (-1 size, +13 natural) Pierce concealment 10%, spiked tail (average), burrow 20 ft. touch 9, flat-footed 22 [I]Solid Fog[/I] Young adult 40 ft., fly 150 ft. 25 (-1 size, +16 natural) DR 5/magic (average), burrow 20 ft. touch 9, flat-footed 25 Adult 40 ft., fly 200 ft. 27 (-2 size, +19 natural) Pierce concealment 20% (poor), burrow 20 ft. touch 8, flat-footed 27 Mature adult 40 ft., fly 200 ft. 30 (-2 size, +22 natural) DR 10/magic, [I]Call Lighting Storm[/I] (poor), burrow 20 ft. touch 8, flat footed 30 Old 40 ft., fly 200 ft. 33 (-2 size, +25 natural) Pierce concealment 30% (poor), burrow 20 ft. touch 8, flat footed 33 Very old 40 ft., fly 200 ft. 36 (-2 size, +28 natural) DR 15/magic (clumsy), burrow 20 ft. touch 8, flat footed 36 Ancient 40 ft., fly 200 ft. 37 (-4 size, +31 natural) Pierce concealment 40%, (clumsy), burrow 20 ft. touch 6, flat footed 37 [I]Control Weather[/I] Wyrm 40 ft., fly 250 ft. 40 (-4 size, +34 natural) DR 20/magic (clumsy), burrow 20 ft. touch 6, flat footed 40 Great wyrm 40 ft., fly 250 ft. 43 (-4 size, +37 natural) Pierce concealment 50% (clumsy), burrow 20 ft. touch 6, flat footed 43 [/CODE] [I]A reptilian quadruped creature walks smoothly toward you. Its grey scales slightly shine and its long tail ends in sharp bony spikes. Its body is lean and sleek and its claws are dirty ivory colored. The dragon’s head has a long snout with a heavy-looking jaw, revealing sharp teeth. A pair of blackened horns protrudes from its cheeks, its brow and its lower jaw, each growing outward in a curved shape. A large frill descends from the top of its head, down its long neck and its tip of its tail. Two smaller frills grow aside the larger frill in the same pattern. The dragon’s eyes are light grey, almost featureless, but these eyes hide a cunning intellect, a keen vision and a mischievous desire to destroy.[/I] Grey dragons are a new kind of chromatic dragons that rely on ambush and magical clouds to tear enemies apart. Their sharp eyes can pierce concealment, reducing some creatures’ chance of survival. At birth, a grey dragon’s scales are dull grey, reflecting almost no light. As it ages, the scales become lighter and smoother, like silver. Its eyes start as black with a yellow iris, much like a bird of prey, but as it ages, the eye become duller, until it become a full grey, almost featureless orb. Grey dragons’ origin is still a mystery to sages and dragons alike. One theory is that Tiamat created grey dragons before the original chromatic dragons, similar to a prototype, and with ages this specie bred through. Another theory is that Tiamat’s lost sister, the same who created orange, purple and yellow dragons, created these dragons as well, but eluded Tiamat’s wrath. One last theory is that a small clutch of silver dragon eggs was stolen and altered by Tiamat to her guise. If the latter is true, this would send Bahamut is such a fury that it might turn the tide in the Dragonfall Wars. Grey dragons make their lairs on mountaintops, where clouds drift slowly inside and around their home. It digs through the stone to form tunnels and floors that sometimes a lair rivals a wizard’s tower. Being territorial, a grey dragon routinely inspect its lairs and put multiple spells and traps throughout the floors. Grey dragons are also reputed to be pack rats; they collect just about everything they find, from gold coins and gems and small shiny stones. The same goes for hunting trophies and food, which it cast [I]gentle repose[/I] on to keep it bloody fresh for later. When aside their lairs, they fly smoothly through the sky. They often fly during storms, where their scales almost blend with the clouds. While their pack rats attitude might make them a bit dim-witted, grey dragons are evil to the core. They plot delicate robberies, such as for a single, yet valuable item, murders and conquests, focusing on mountains as well as its resources. On success, a grey dragon kills any notable threats and enslaves the rest of the people, making dwarves, gnomes and goliaths prime acquisitions for slave-trading. They show no mercy to them; they sometimes eat their own slaves, in order to terrorize and intimidate others. The grey dragon often make alliances with other chromatic dragons; it treats these creatures as equals and rarely competes for territory with these dragons, but it defends at all cost its own. [B]Combat[/B] Grey dragons usually attack from hiding, either from cover or from its spell-like abilities. Its breath weapon counters most resistances and rarely resist the urge of breathing, even in close combat. Older grey dragons take a round or two to enhance with defensive and vision-blurring spells. Since their eyes can see through almost anything, they do not hesitate to use them. While outdoor, a grey dragon usually circles its targets, breathing and swooping down. If the weather can permit, it hides in clouds, often to retreat or rethink its strategy. During harsh weathers, it calls lighting bolts from the sky to shock its opponents. A favorite tactic is to dive from a raging thundercloud, further shaking targets. [B]Breath Weapon (Su)[/B]: A grey dragon has one type of breath weapon, a cone of plasma mist. Creatures within the cone take half fire damage and half electricity damage. [B]Pierce Concealment (Ex) [/B]: A grey dragon’s eyes are sharp and can almost see through anything. When attacking an opponent hidden due to concealment, other than total concealment, a dragon can negate a certain percentage from its attack rolls. [B]Spiked Tail (Ex)[/B]: Starting at the juvenile stage, a grey dragon can slap opponents with its tail. However, due to the bony ridges, the tail slap deals both bludgeoning and piercing damage. This ability extends to the tail sweep and other tail-related attacks. [B]Spell-like abilities[/B]: At will – [I]Fog Cloud[/I] (young or older) 3/day – [I]Solid Fog[/I] (juvenile or older), [I]Call Lightning Storm[/I] (mature adult or older); 1/day - [I]Control Weather[/I] (ancient or older). [B]Skills[/B]: Appraise, Intimidate and Hide and Spot are considered class skills for diamond dragons. Furthermore, a grey dragon has a +2 racial bonus to Spot per age category. [/QUOTE]
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