Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating new dragons!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RavinRay" data-source="post: 3393587" data-attributes="member: 16231"><p><strong>Aquatic Dragons</strong></p><p></p><p>Since I have nine aquatic dragons, I'm breaking this into one species per post, but I'll start with the general rules for aquatic dragons.</p><p></p><p><strong>AQUATIC DRAGON</strong></p><p>Dragons roam the skies and inspire tales of legend among the civilizations of the land, but until recently it was thought that the fathomless depths of the oceans are largely free of their presence. Only a handful of lesser dragons such as dragon turtles and sea drakes are known to exist, while few true dragon species venture into the deep.</p><p></p><p>That is no longer the case. Aquatic true dragons as powerful and awe-inspiring as their sky-bound cousins are now known to exist. Nine varieties are presented here, three for each of the three main categories of true dragons: sepia, ultramarine, and vermilion (chromatic); aquamarine, tourmaline, and zircon (gem); and lead, quicksilver, and tumbaga (metallic). Aside from their adaptation to an aquatic life, aquatic dragons are similar to their terrestrial relatives: they establish territories, hoard treasure, and consider themselves superior to all other creatures. They have extensive fins that propel them along the water, and they have four broad flippers tipped with claws. Their tails are comparatively short. Aquatic dragons lack the ventral scutes of terrestrial dragons.</p><p></p><p>All aquatic dragons speak Draconic and Aquan.</p><p></p><p><strong>Combat</strong></p><p>As with terrestrial dragons, an aquatic dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the move, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies). Combat underwater is similar to that on land or in air, although there are notable differences which are listed below. Aquatic dragons make use of many of the game rules and options presented in <em>Stormwrack</em>.</p><p></p><p>The table below provides space and reach statistics for dragons of various sizes, plus the natural weapons a dragon of a certain size can employ and the damage those attacks deal.</p><p></p><p><strong>AQUATIC DRAGON SPACE/REACH, ATTACKS, AND DAMAGE</strong></p><p>[CODE]Size Space/Reach* 1 Bite 2 Claws 2 Fins 2 Flipper Slaps 1 Crush**</p><p>Tiny 2-1/2 ft./0 ft. (5 ft. with bite) 1d4 1d3 — — —</p><p>Small 5 ft./5 ft. 1d6 1d4 — — —</p><p>Medium 5 ft./5 ft. 1d8 1d6 1d4 — —</p><p>Large 10 ft./5 ft. (10 ft. with bite) 2d6 1d8 1d6 1d8 —</p><p>Huge 15 ft./10 ft. (15 ft. with bite) 2d8 2d6 1d8 2d6 2d8</p><p>Gargantuan 20 ft./15 ft. (20 ft. with bite) 4d6 2d8 2d6 2d8 4d6</p><p>Colossal 30 ft./20 ft. (30 ft. with bite) 4d8 4d6 2d8 4d6 4d8</p><p>[/CODE]</p><p>*An aquatic dragon’s bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the dragon’s size.</p><p>**An aquatic dragon’s crush attack deals half damage underwater unless it uses a run action.</p><p></p><p><strong>Fin:</strong> The aquatic dragon can slam opponents with its fins, even when swimming. Fin attacks deal the indicated damage plus ½ the dragon’s Strength bonus (round down) and are treated as secondary attacks.</p><p></p><p><strong>Flipper Slap:</strong> The aquatic dragon can slap one opponent each round with its broad, flat flippers. A flipper slap deals the indicated damage plus ½ the dragon’s Strength bonus (round down) and is treated as a secondary attack. It cannot deal claw damage with the same flipper.</p><p></p><p><strong>Breach (Ex):</strong> As a full-round action, an aquatic dragon can breach the surface of the water and glide for a considerable distance. In order to do so it has to swim at top speed using a run action close to the surface, then breach the surface with its fins spread. The maximum distance covered is 10 × the dragon’s space, with a midpoint altitude equal to the dragon’s space. Once the dragon has breached and is in the air, it continues in the same general direction that it was traveling when it breached. The dragon can choose to stop gliding by folding its fins. A dragon with the fly supernatural ability (see below) can interrupt the breach in order to fly.</p><p></p><p><strong>Crush (Ex):</strong> This special attack allows an aquatic dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Since most aquatic dragons are incapable of sustained flight, crush attacks are mostly used when dragons breach the water to beach themselves onshore, or to land on ships. It can be used underwater, but due to the natural buoyancy of most creatures damage is only half that indicated in the table. By swimming straight down while using the run action, however, a dragon can deal full damage. It is effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).</p><p></p><p>A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.</p><p></p><p>A crush attack deals the indicated damage plus 1-½ times the dragon’s Strength bonus (round down).</p><p></p><p><strong>Spells:</strong> Aquachromatic and aquametallic dragons cast divine spells as clerics of the level indicated in their variety descriptions, gaining bonus spells for high Wisdom scores. They can also cast domain spells from the domains that correspond to their moral alignment and their elemental subtype. Some dragons have access to additional domain spells as well.</p><p></p><p><strong>Spell-Like Abilities:</strong> An aquatic dragon’s spell-like abilities depend on its age and variety. It gains the abilities indicated for its age plus all previous ones. Its age category or its clerical caster level, whichever is higher, is the caster level for its spell-like abilities. The save DC is 10 + dragon’s Cha modifier + spell level. All spell-like abilities are usable once per day unless otherwise noted.</p><p></p><p><strong>Skills:</strong> All aquatic dragons have skill points equal to (6 + Int modifier, minimum 1) × (Hit Dice + 3). Most purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device at a cost of 1 skill point per rank. All these skills are considered class skills for dragons. (Each dragon has other class skills as well, as noted in the variety descriptions.)</p><p></p><p><strong>Feats:</strong> All aquatic dragons have one feat, plus additional feats based on Hit Dice just like any other creature. Aquatic dragons favor Alertness, Blind-Fight, Cleave, Improved Initiative, Improved Sunder, Power Attack, Power Dive, Snatch, Weapon Focus (claw or bite), aquatic feats (<em>Stormwrack</em>), monstrous and metabreath feats (<em>Savage Species</em> and <em>Draconomicon</em>) and any metamagic feat that is available and useful to clerics (<em>Complete Divine</em>).</p><p></p><p><strong>DRAGON MOVEMENT</strong></p><p>Aquatic dragons use their fins to swim. A dragon that cannot use its fins can still swim using its flippers but at half speed. They are exceedingly strong swimmers and can cover vast distances quickly. A dragon’s swimming speed is a function of its tactical swim speed, as shown on the table below. Most aquatic dragons cannot fly (for those that do it is a supernatural ability, and they are amphibious), and are limited to a walk on land (can’t run).</p><p></p><p>Aquatic Dragon Swimming Speeds</p><p>[CODE] -----------Dragon’s Swim Speed-----------</p><p> 50 feet 100 feet 150 feet 200 feet</p><p>One Hour</p><p>Normal 8 miles 15 miles 20 miles 30 miles</p><p>Hustle 12 niles 24 miles 40 miles 60 miles</p><p>One Day</p><p>Normal 60 miles 120 miles 160 miles 240 miles[/CODE]</p></blockquote><p></p>
[QUOTE="RavinRay, post: 3393587, member: 16231"] [b]Aquatic Dragons[/b] Since I have nine aquatic dragons, I'm breaking this into one species per post, but I'll start with the general rules for aquatic dragons. [B]AQUATIC DRAGON[/B] Dragons roam the skies and inspire tales of legend among the civilizations of the land, but until recently it was thought that the fathomless depths of the oceans are largely free of their presence. Only a handful of lesser dragons such as dragon turtles and sea drakes are known to exist, while few true dragon species venture into the deep. That is no longer the case. Aquatic true dragons as powerful and awe-inspiring as their sky-bound cousins are now known to exist. Nine varieties are presented here, three for each of the three main categories of true dragons: sepia, ultramarine, and vermilion (chromatic); aquamarine, tourmaline, and zircon (gem); and lead, quicksilver, and tumbaga (metallic). Aside from their adaptation to an aquatic life, aquatic dragons are similar to their terrestrial relatives: they establish territories, hoard treasure, and consider themselves superior to all other creatures. They have extensive fins that propel them along the water, and they have four broad flippers tipped with claws. Their tails are comparatively short. Aquatic dragons lack the ventral scutes of terrestrial dragons. All aquatic dragons speak Draconic and Aquan. [B]Combat[/B] As with terrestrial dragons, an aquatic dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the move, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies). Combat underwater is similar to that on land or in air, although there are notable differences which are listed below. Aquatic dragons make use of many of the game rules and options presented in [I]Stormwrack[/I]. The table below provides space and reach statistics for dragons of various sizes, plus the natural weapons a dragon of a certain size can employ and the damage those attacks deal. [B]AQUATIC DRAGON SPACE/REACH, ATTACKS, AND DAMAGE[/B] [CODE]Size Space/Reach* 1 Bite 2 Claws 2 Fins 2 Flipper Slaps 1 Crush** Tiny 2-1/2 ft./0 ft. (5 ft. with bite) 1d4 1d3 — — — Small 5 ft./5 ft. 1d6 1d4 — — — Medium 5 ft./5 ft. 1d8 1d6 1d4 — — Large 10 ft./5 ft. (10 ft. with bite) 2d6 1d8 1d6 1d8 — Huge 15 ft./10 ft. (15 ft. with bite) 2d8 2d6 1d8 2d6 2d8 Gargantuan 20 ft./15 ft. (20 ft. with bite) 4d6 2d8 2d6 2d8 4d6 Colossal 30 ft./20 ft. (30 ft. with bite) 4d8 4d6 2d8 4d6 4d8 [/CODE] *An aquatic dragon’s bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the dragon’s size. **An aquatic dragon’s crush attack deals half damage underwater unless it uses a run action. [B]Fin:[/B] The aquatic dragon can slam opponents with its fins, even when swimming. Fin attacks deal the indicated damage plus ½ the dragon’s Strength bonus (round down) and are treated as secondary attacks. [B]Flipper Slap:[/B] The aquatic dragon can slap one opponent each round with its broad, flat flippers. A flipper slap deals the indicated damage plus ½ the dragon’s Strength bonus (round down) and is treated as a secondary attack. It cannot deal claw damage with the same flipper. [B]Breach (Ex):[/B] As a full-round action, an aquatic dragon can breach the surface of the water and glide for a considerable distance. In order to do so it has to swim at top speed using a run action close to the surface, then breach the surface with its fins spread. The maximum distance covered is 10 × the dragon’s space, with a midpoint altitude equal to the dragon’s space. Once the dragon has breached and is in the air, it continues in the same general direction that it was traveling when it breached. The dragon can choose to stop gliding by folding its fins. A dragon with the fly supernatural ability (see below) can interrupt the breach in order to fly. [B]Crush (Ex):[/B] This special attack allows an aquatic dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Since most aquatic dragons are incapable of sustained flight, crush attacks are mostly used when dragons breach the water to beach themselves onshore, or to land on ships. It can be used underwater, but due to the natural buoyancy of most creatures damage is only half that indicated in the table. By swimming straight down while using the run action, however, a dragon can deal full damage. It is effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1-½ times the dragon’s Strength bonus (round down). [B]Spells:[/B] Aquachromatic and aquametallic dragons cast divine spells as clerics of the level indicated in their variety descriptions, gaining bonus spells for high Wisdom scores. They can also cast domain spells from the domains that correspond to their moral alignment and their elemental subtype. Some dragons have access to additional domain spells as well. [B]Spell-Like Abilities:[/B] An aquatic dragon’s spell-like abilities depend on its age and variety. It gains the abilities indicated for its age plus all previous ones. Its age category or its clerical caster level, whichever is higher, is the caster level for its spell-like abilities. The save DC is 10 + dragon’s Cha modifier + spell level. All spell-like abilities are usable once per day unless otherwise noted. [B]Skills:[/B] All aquatic dragons have skill points equal to (6 + Int modifier, minimum 1) × (Hit Dice + 3). Most purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device at a cost of 1 skill point per rank. All these skills are considered class skills for dragons. (Each dragon has other class skills as well, as noted in the variety descriptions.) [B]Feats:[/B] All aquatic dragons have one feat, plus additional feats based on Hit Dice just like any other creature. Aquatic dragons favor Alertness, Blind-Fight, Cleave, Improved Initiative, Improved Sunder, Power Attack, Power Dive, Snatch, Weapon Focus (claw or bite), aquatic feats ([I]Stormwrack[/I]), monstrous and metabreath feats ([I]Savage Species[/I] and [I]Draconomicon[/I]) and any metamagic feat that is available and useful to clerics ([I]Complete Divine[/I]). [B]DRAGON MOVEMENT[/B] Aquatic dragons use their fins to swim. A dragon that cannot use its fins can still swim using its flippers but at half speed. They are exceedingly strong swimmers and can cover vast distances quickly. A dragon’s swimming speed is a function of its tactical swim speed, as shown on the table below. Most aquatic dragons cannot fly (for those that do it is a supernatural ability, and they are amphibious), and are limited to a walk on land (can’t run). Aquatic Dragon Swimming Speeds [CODE] -----------Dragon’s Swim Speed----------- 50 feet 100 feet 150 feet 200 feet One Hour Normal 8 miles 15 miles 20 miles 30 miles Hustle 12 niles 24 miles 40 miles 60 miles One Day Normal 60 miles 120 miles 160 miles 240 miles[/CODE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating new dragons!
Top