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<blockquote data-quote="JiCi" data-source="post: 3416842" data-attributes="member: 40121"><p>Next, a (non-psionic) (gem-classed) dragon:</p><p></p><p><strong><span style="color: Red">Diamond Dragon</span></strong></p><p><strong>Dragon (Earth, Light)</strong></p><p><strong>Climate/Terrain</strong>: any mountains and underground</p><p><strong>Organization</strong>: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, or very old: solitary, pair, or family (1-2 plus 2-5 offspring); ancient, wyrm, or great wyrm: solitary.</p><p><strong>Challenge Rating</strong>: Wyrmling 5; very young 6; young 8; juvenile 10; young adult 13; adult 15; mature adult 17; old 20; very old 21; ancient 23; wyrm 25; great wyrm 27.</p><p><strong>Treasure</strong>: Triple standard</p><p><strong>Alignment</strong>: Always neutral good.</p><p><strong>Advancement</strong>: Wyrmling 8-9 HD (Tiny); very young 11-12 HD (Small); young 14-15 HD (Small); juvenile 17-18 HD (Medium); young adult 20-21 HD (Medium); adult 23-24 HD (Large); mature adult 26-27 HD (Large); old 29-30 HD (Huge); very old 32-33 HD (Huge); ancient 35-36 HD (Gargantuan); wyrm 38-39 HD (Gargantuan); great wyrm 41+ HD (Colossal).</p><p><strong>Level Adjustment</strong>: Wyrmling +4; very young +5; young +5; others –</p><p>[CODE]</p><p>Diamond Dragons by Age</p><p>Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack Fort Ref Will </p><p> Attack/ Bonus Save Save Save</p><p> Grapple</p><p>Wyrmling T 7d12 (45) 7 10 11 12 14 13 +7/-3 +9 +5 +5 +7 </p><p>Very young S 10d12+10 (75) 10 10 12 14 15 14 +10/-6 +11 +8 +7 +9</p><p>Young S 13d12+26 (110) 13 10 14 16 16 15 +13/+10 +15 +10 +8 +11</p><p>Juvenile M 16d12+32 (136) 16 10 15 18 17 16 +16/+19 +19 +12 +10 +13</p><p>Young adult M 19d12+57 (180) 19 10 17 20 18 17 +19/+23 +23 +14 +11 +15</p><p>Adult L 22d12+88 (231) 22 10 18 22 19 18 +22/+32 +27 +17 +13 +17</p><p>Mature adult L 25d12+125 (287) 25 10 20 24 20 19 +25/+36 +31 +19 +14 +19</p><p>Old H 28d12+140 (322) 28 10 21 26 21 20 +28/+45 +34 +21 +16 +21</p><p>Very old H 31d12+186 (387) 31 10 23 28 22 21 +31/+49 +39 +23 +17 +23</p><p>Ancient G 34d12+238 (459) 34 10 24 30 23 22 +34/+58 +42 +26 +19 +25</p><p>Wyrm G 37d12+296 (536) 37 10 26 32 24 23 +37/+62 +46 +28 +20 +27</p><p>Great wyrm C 40d12+320 (580) 40 10 27 34 25 24 +40/+71 +47 +30 +22 +29</p><p></p><p>Age Breath Frightful SR Initiative</p><p> Weapon (DC) Presence (DC) </p><p>Wyrmling 2d8 (13) - - +0</p><p>Very young 4d8 (16) - - +0</p><p>Young 6d8 (18) - - +0</p><p>Juvenile 8d8 (20) - - +0</p><p>Young adult 10d8 (22) 22 21 +0</p><p>Adult 12d8 (25) 25 23 +0</p><p>Mature adult 14d8 (27) 26 25 +0</p><p>Old 16d8 (29) 29 27 +0</p><p>Very old 18d8 (31) 30 28 +0</p><p>Ancient 20d8 (34) 33 30 +0</p><p>Wyrm 22d8 (36) 34 32 +0</p><p>Great wyrm 24d8 (38) 36 34 +0</p><p></p><p>Age Speed Armor Class Special Abilities</p><p>Wyrmling 40 ft., fly 100 ft. 23 (+2 size, +11 natural) Light immunity, [I]Light[/I]</p><p> (good), burrow 20 ft touch 12, flat-footed 23 </p><p>Very young 40 ft., fly 100 ft. 25 (+1 size, +14 natural) Hardened Scales 10%</p><p> (good), burrow 20 ft. touch 11, flat-footed 25</p><p>Young 40 ft., fly 100 ft. 28 (+1 size, +17 natural) [I]Daylight[/I]</p><p> (good), burrow 20 ft. touch 11, flat-footed 28</p><p>Juvenile 40 ft., fly 150 ft. 30 (+20 natural) Hardened Scales 20%</p><p> (average), burrow 20 ft. touch 10, flat-footed 30 [I]Searing Light[/I]</p><p>Young adult 40 ft., fly 150 ft. 33 (+23 natural) DR 5/magic</p><p> (average), burrow 20 ft. touch 10, flat-footed 23</p><p>Adult 40 ft., fly 200 ft. 35 (-1 size, +26 natural) Hardened Scales 40%</p><p> (average), burrow 20 ft. touch 9, flat-footed 35</p><p>Mature adult 40 ft., fly 200 ft. 38 (-1 size, +29 natural) DR 10/magic, [I]Sunbeam[/I]</p><p> (poor), burrow 20 ft. touch 9, flat footed 38 Diamond Body</p><p>Old 40 ft., fly 200 ft. 40 (-2 size, +32 natural) Hardened Scales 60%</p><p> (poor), burrow 20 ft. touch 8, flat footed 40 </p><p>Very old 40 ft., fly 200 ft. 43 (-2 size, +35 natural) DR 15/magic</p><p> (poor), burrow 20 ft. touch 8, flat footed 43</p><p>Ancient 40 ft., fly 200 ft. 44 (-4 size, +38 natural) Hardened Scales 80%, [I]Sunburst[/I]</p><p> (clumsy), burrow 20 ft. touch 6, flat footed 44</p><p>Wyrm 40 ft., fly 250 ft. 47 (-4 size, +41 natural) DR 20/magic</p><p> (clumsy), burrow 20 ft. touch 6, flat footed 47</p><p>Great wyrm 40 ft., fly 250 ft. 46 (-8 size, +44 natural) Hardened Scales 100%</p><p> (clumsy), burrow 20 ft. touch 2, flat footed 46</p><p>[/CODE]</p><p><em>This dragon has a broad and craggy frame, with a long thick neck and tail. Its claws are ivory-colored and its legs has large as any temple pillars. Its scales are light grey and a slightly smooth texture. Its large head has two massive translucent horns curved backward, a wedge-shape snout with a mouth filled with sharp teeth, two smaller horns protruding from each side and chin. Its a eyes are a light green tone, yet a gentle look. The wings are thick but provide effective lift, and the membranes are pearly white in color.</em></p><p></p><p>Diamond dragons are heavily-armored dragons that take some of the diamond’s resiliency as they age. Each step this dragon takes shakes the ground, as well as the morale of any intruder in the facility.</p><p></p><p>At birth, a diamond dragon’s scales are grey and unusually hard for dragonkind. As it ages, the scales become lighter and smoother, like a polished diamond. Its eyes start as black with a green iris, but as it ages, the eye become brighter, until it become a full green emerald orb.</p><p></p><p>Diamond dragons has been mistakenly archived with the other gem dragons over the years. This dragon does have a few light-based spell-like abilities, but it does not have any psionic affinity. Some say it is a metallic dragon, due to its breath weapons and good nature, but it is more of a mineral dragon than a metallic dragon.</p><p></p><p>Diamond dragons love to sunbathe, as well as flying in clear sky. A diamond dragon builds its lair with several corridors with windows on each room. Many build their lair in mountains with a special opened room where they can feel the warmth of the sun without leaving the lair. Their lair can be as deep as they wish, however, as a diamond dragon sometimes manages to plant crystal spires in order to illuminate the corridors and provide a sweet and faint glow. Some sages qualify this love for light as obsessive, but, in any case, these dragons do not suffer from a darkness-related phobia.</p><p></p><p>Diamond dragons to tend to socialize and befriend any creatures around their lair. They assist dwarves and gnomes in their mining business and tries to help any passing explorers within their caves. They do not tolerate thieves and evil creatures, such as kobolds, duergars, drows and cave-dwelling aberrations. Chromatic dragons, especially red dragons, engage into fight for territory or wealth with diamond dragons.</p><p></p><p><strong>Combat</strong></p><p>A diamond dragon caught inside its lair quickly hides inside the multiple lightless corridors. If the intruders are inoffensive, it tries to parley while remaining hidden, mimicking the <em>ventriloquism</em> spell, and only showing up when the intruders are good-natured. If not, it yells out to scare them off, muck like a wandering spirit. It takes its time to study its foes before talking or doing anything else. If the threats are obvious, it blind them with its cone-shaped light breath weapon and it then rush into melee, breathing searing light and blinding light in dreaded concert, leaving little or no chance to the enemies to see the dragon.</p><p></p><p>It outside, it employs the same strategy: blinding then dive bombing on the opponents. A favorite tactic is to fly in front of the sun, dazzling everyone who followed its flight path and then charging into melee. They generally do not fear combat; they trust their scales to protect them.</p><p></p><p><strong>Breath Weapon (Su)</strong>: A diamond dragon has two types of breath weapon, a line of searing focused light and a cone of bright light. Creature within the line get burned by the light, and those who fail their save are dazzled for 1d6 rounds plus 1 round per age category of the dragon. Creatures within the cone must succeed on a Fortitude save or become blinded, for 1d6 rounds plus 1 round per age category of the dragon.</p><p></p><p><strong>Diamond Body (Ex) </strong>: When reaching the mature adult stage, the diamond dragon gains immunity to poisons of all kinds.</p><p></p><p><strong>Hardened Scales (Ex)</strong>: Starting at the very young stage, the diamond dragon’s scales become harder and resilient. There’s a chance that any critical hit or sneak attack fails to damage further damage the diamond dragon, much like the <em>fortification</em> armor enhancement.</p><p></p><p><strong>Light Immunity (Ex)</strong>: A diamond dragon is immune to light-based powers, spells, and effects.</p><p></p><p><strong>Spell-like abilities</strong>: At will – <em>light</em> (wyrmling or older), <em>daylight</em> (young or older); 3/day – <em>searing light</em> (juvenile or older), <em>sunbeam</em> (mature adult or older); 1/day - <em>sunburst</em> (great wyrm).</p><p></p><p><strong>Skills</strong>: Appraise, Diplomacy, Hide, and Jump are considered class skills for diamond dragons.</p></blockquote><p></p>
[QUOTE="JiCi, post: 3416842, member: 40121"] Next, a (non-psionic) (gem-classed) dragon: [B][COLOR=Red]Diamond Dragon[/COLOR][/B] [B]Dragon (Earth, Light)[/B] [B]Climate/Terrain[/B]: any mountains and underground [B]Organization[/B]: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, or very old: solitary, pair, or family (1-2 plus 2-5 offspring); ancient, wyrm, or great wyrm: solitary. [B]Challenge Rating[/B]: Wyrmling 5; very young 6; young 8; juvenile 10; young adult 13; adult 15; mature adult 17; old 20; very old 21; ancient 23; wyrm 25; great wyrm 27. [B]Treasure[/B]: Triple standard [B]Alignment[/B]: Always neutral good. [B]Advancement[/B]: Wyrmling 8-9 HD (Tiny); very young 11-12 HD (Small); young 14-15 HD (Small); juvenile 17-18 HD (Medium); young adult 20-21 HD (Medium); adult 23-24 HD (Large); mature adult 26-27 HD (Large); old 29-30 HD (Huge); very old 32-33 HD (Huge); ancient 35-36 HD (Gargantuan); wyrm 38-39 HD (Gargantuan); great wyrm 41+ HD (Colossal). [B]Level Adjustment[/B]: Wyrmling +4; very young +5; young +5; others – [CODE] Diamond Dragons by Age Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack Fort Ref Will Attack/ Bonus Save Save Save Grapple Wyrmling T 7d12 (45) 7 10 11 12 14 13 +7/-3 +9 +5 +5 +7 Very young S 10d12+10 (75) 10 10 12 14 15 14 +10/-6 +11 +8 +7 +9 Young S 13d12+26 (110) 13 10 14 16 16 15 +13/+10 +15 +10 +8 +11 Juvenile M 16d12+32 (136) 16 10 15 18 17 16 +16/+19 +19 +12 +10 +13 Young adult M 19d12+57 (180) 19 10 17 20 18 17 +19/+23 +23 +14 +11 +15 Adult L 22d12+88 (231) 22 10 18 22 19 18 +22/+32 +27 +17 +13 +17 Mature adult L 25d12+125 (287) 25 10 20 24 20 19 +25/+36 +31 +19 +14 +19 Old H 28d12+140 (322) 28 10 21 26 21 20 +28/+45 +34 +21 +16 +21 Very old H 31d12+186 (387) 31 10 23 28 22 21 +31/+49 +39 +23 +17 +23 Ancient G 34d12+238 (459) 34 10 24 30 23 22 +34/+58 +42 +26 +19 +25 Wyrm G 37d12+296 (536) 37 10 26 32 24 23 +37/+62 +46 +28 +20 +27 Great wyrm C 40d12+320 (580) 40 10 27 34 25 24 +40/+71 +47 +30 +22 +29 Age Breath Frightful SR Initiative Weapon (DC) Presence (DC) Wyrmling 2d8 (13) - - +0 Very young 4d8 (16) - - +0 Young 6d8 (18) - - +0 Juvenile 8d8 (20) - - +0 Young adult 10d8 (22) 22 21 +0 Adult 12d8 (25) 25 23 +0 Mature adult 14d8 (27) 26 25 +0 Old 16d8 (29) 29 27 +0 Very old 18d8 (31) 30 28 +0 Ancient 20d8 (34) 33 30 +0 Wyrm 22d8 (36) 34 32 +0 Great wyrm 24d8 (38) 36 34 +0 Age Speed Armor Class Special Abilities Wyrmling 40 ft., fly 100 ft. 23 (+2 size, +11 natural) Light immunity, [I]Light[/I] (good), burrow 20 ft touch 12, flat-footed 23 Very young 40 ft., fly 100 ft. 25 (+1 size, +14 natural) Hardened Scales 10% (good), burrow 20 ft. touch 11, flat-footed 25 Young 40 ft., fly 100 ft. 28 (+1 size, +17 natural) [I]Daylight[/I] (good), burrow 20 ft. touch 11, flat-footed 28 Juvenile 40 ft., fly 150 ft. 30 (+20 natural) Hardened Scales 20% (average), burrow 20 ft. touch 10, flat-footed 30 [I]Searing Light[/I] Young adult 40 ft., fly 150 ft. 33 (+23 natural) DR 5/magic (average), burrow 20 ft. touch 10, flat-footed 23 Adult 40 ft., fly 200 ft. 35 (-1 size, +26 natural) Hardened Scales 40% (average), burrow 20 ft. touch 9, flat-footed 35 Mature adult 40 ft., fly 200 ft. 38 (-1 size, +29 natural) DR 10/magic, [I]Sunbeam[/I] (poor), burrow 20 ft. touch 9, flat footed 38 Diamond Body Old 40 ft., fly 200 ft. 40 (-2 size, +32 natural) Hardened Scales 60% (poor), burrow 20 ft. touch 8, flat footed 40 Very old 40 ft., fly 200 ft. 43 (-2 size, +35 natural) DR 15/magic (poor), burrow 20 ft. touch 8, flat footed 43 Ancient 40 ft., fly 200 ft. 44 (-4 size, +38 natural) Hardened Scales 80%, [I]Sunburst[/I] (clumsy), burrow 20 ft. touch 6, flat footed 44 Wyrm 40 ft., fly 250 ft. 47 (-4 size, +41 natural) DR 20/magic (clumsy), burrow 20 ft. touch 6, flat footed 47 Great wyrm 40 ft., fly 250 ft. 46 (-8 size, +44 natural) Hardened Scales 100% (clumsy), burrow 20 ft. touch 2, flat footed 46 [/CODE] [I]This dragon has a broad and craggy frame, with a long thick neck and tail. Its claws are ivory-colored and its legs has large as any temple pillars. Its scales are light grey and a slightly smooth texture. Its large head has two massive translucent horns curved backward, a wedge-shape snout with a mouth filled with sharp teeth, two smaller horns protruding from each side and chin. Its a eyes are a light green tone, yet a gentle look. The wings are thick but provide effective lift, and the membranes are pearly white in color.[/I] Diamond dragons are heavily-armored dragons that take some of the diamond’s resiliency as they age. Each step this dragon takes shakes the ground, as well as the morale of any intruder in the facility. At birth, a diamond dragon’s scales are grey and unusually hard for dragonkind. As it ages, the scales become lighter and smoother, like a polished diamond. Its eyes start as black with a green iris, but as it ages, the eye become brighter, until it become a full green emerald orb. Diamond dragons has been mistakenly archived with the other gem dragons over the years. This dragon does have a few light-based spell-like abilities, but it does not have any psionic affinity. Some say it is a metallic dragon, due to its breath weapons and good nature, but it is more of a mineral dragon than a metallic dragon. Diamond dragons love to sunbathe, as well as flying in clear sky. A diamond dragon builds its lair with several corridors with windows on each room. Many build their lair in mountains with a special opened room where they can feel the warmth of the sun without leaving the lair. Their lair can be as deep as they wish, however, as a diamond dragon sometimes manages to plant crystal spires in order to illuminate the corridors and provide a sweet and faint glow. Some sages qualify this love for light as obsessive, but, in any case, these dragons do not suffer from a darkness-related phobia. Diamond dragons to tend to socialize and befriend any creatures around their lair. They assist dwarves and gnomes in their mining business and tries to help any passing explorers within their caves. They do not tolerate thieves and evil creatures, such as kobolds, duergars, drows and cave-dwelling aberrations. Chromatic dragons, especially red dragons, engage into fight for territory or wealth with diamond dragons. [B]Combat[/B] A diamond dragon caught inside its lair quickly hides inside the multiple lightless corridors. If the intruders are inoffensive, it tries to parley while remaining hidden, mimicking the [I]ventriloquism[/I] spell, and only showing up when the intruders are good-natured. If not, it yells out to scare them off, muck like a wandering spirit. It takes its time to study its foes before talking or doing anything else. If the threats are obvious, it blind them with its cone-shaped light breath weapon and it then rush into melee, breathing searing light and blinding light in dreaded concert, leaving little or no chance to the enemies to see the dragon. It outside, it employs the same strategy: blinding then dive bombing on the opponents. A favorite tactic is to fly in front of the sun, dazzling everyone who followed its flight path and then charging into melee. They generally do not fear combat; they trust their scales to protect them. [B]Breath Weapon (Su)[/B]: A diamond dragon has two types of breath weapon, a line of searing focused light and a cone of bright light. Creature within the line get burned by the light, and those who fail their save are dazzled for 1d6 rounds plus 1 round per age category of the dragon. Creatures within the cone must succeed on a Fortitude save or become blinded, for 1d6 rounds plus 1 round per age category of the dragon. [B]Diamond Body (Ex) [/B]: When reaching the mature adult stage, the diamond dragon gains immunity to poisons of all kinds. [B]Hardened Scales (Ex)[/B]: Starting at the very young stage, the diamond dragon’s scales become harder and resilient. There’s a chance that any critical hit or sneak attack fails to damage further damage the diamond dragon, much like the [I]fortification[/I] armor enhancement. [B]Light Immunity (Ex)[/B]: A diamond dragon is immune to light-based powers, spells, and effects. [B]Spell-like abilities[/B]: At will – [I]light[/I] (wyrmling or older), [I]daylight[/I] (young or older); 3/day – [I]searing light[/I] (juvenile or older), [I]sunbeam[/I] (mature adult or older); 1/day - [I]sunburst[/I] (great wyrm). [B]Skills[/B]: Appraise, Diplomacy, Hide, and Jump are considered class skills for diamond dragons. [/QUOTE]
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