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<blockquote data-quote="Greatwyrm" data-source="post: 1868333" data-attributes="member: 479"><p>Thanks, all. I'm actually trying to do something like this at least once in every adventure now. Here are a few I've already come up with. I'm also going to start another thread soon to gather similar ideas and discuss others.</p><p></p><p>1. Take a standard skeleton and tie a flask of alchemist's fire inside the rib cage. When the skeleton is destroyed, the flask falls. I gave the PCs a REF save DC 10 (12 if they were using a two handed weapon or shield) to catch the flask before it broke. That's not so bad, until you put the skeletons in an old barn full of dry straw and guarding a hostage. I figured that was worth a two level bump to the Encounter Level.</p><p></p><p>2. Dryad thing I mentioned earlier.</p><p></p><p>3. I needed an ugly close combat critter that feeds on magical crystals. I took a dire ape, changed the type to magical beast, changed the description, and allowed it to make a targeted <em>dispel magic</em> against whoever it hit with a claw attack, and upped the CR by one. Now, I have my Crystal Gorgers.</p><p></p><p>4. Seen the Twig Blights in MMII? I wanted a slightly meaner version. I added 1 HD and Weap. Finesse: Claw. I also added an ability that allowed them to "grapple" a target they hit with a claw attack, but instead of a regular grapple the target is affected as if it failed its save vs. the spell <em>entangle</em> . Changed the CR from 1/3 to 1. Behold, the Strangle Blight.</p></blockquote><p></p>
[QUOTE="Greatwyrm, post: 1868333, member: 479"] Thanks, all. I'm actually trying to do something like this at least once in every adventure now. Here are a few I've already come up with. I'm also going to start another thread soon to gather similar ideas and discuss others. 1. Take a standard skeleton and tie a flask of alchemist's fire inside the rib cage. When the skeleton is destroyed, the flask falls. I gave the PCs a REF save DC 10 (12 if they were using a two handed weapon or shield) to catch the flask before it broke. That's not so bad, until you put the skeletons in an old barn full of dry straw and guarding a hostage. I figured that was worth a two level bump to the Encounter Level. 2. Dryad thing I mentioned earlier. 3. I needed an ugly close combat critter that feeds on magical crystals. I took a dire ape, changed the type to magical beast, changed the description, and allowed it to make a targeted [I]dispel magic[/I] against whoever it hit with a claw attack, and upped the CR by one. Now, I have my Crystal Gorgers. 4. Seen the Twig Blights in MMII? I wanted a slightly meaner version. I added 1 HD and Weap. Finesse: Claw. I also added an ability that allowed them to "grapple" a target they hit with a claw attack, but instead of a regular grapple the target is affected as if it failed its save vs. the spell [I]entangle[/I] . Changed the CR from 1/3 to 1. Behold, the Strangle Blight. [/QUOTE]
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