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Creating New Spells?
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<blockquote data-quote="FCWesel" data-source="post: 3198857" data-attributes="member: 5222"><p><rhetorical>Why use your call lightening duration, if I JUST said it wasn't confusing?</rhetorical></p><p></p><p>Well, because this works better than that. </p><p></p><p>1 minute per level is still 20 attacks <u>per minute</u> (via rapid shot) for even most low level archery minded types. What happens if you get down to the last minute? Do they get that full last minute or no? </p><p></p><p>A 10 minute window of opportunity to use the magic, and being able to do other stuff between ranged attack shots makes it more versatile. It's simple and calculations are minimal and set. 10 minutes is good because it lets a character have free range during a combat, no combat lasts 10 minutes, but is not overly long to be abused by a player in general.</p><p></p><p></p><p>As for Wisdom, as we mentioned, this is really meant more for Ranger types then Wizard types. Most Rangers would have a higher Wisdom, thuse they'd get more benefit for it. (In all likelyhood, we'll be dropping the spell from the Wiz/Sor spell lists and only having it be on Ranger.)</p><p></p><p></p><p></p><p>In general:</p><p></p><p>The ability the spell grants is automaticaly gained by Rangers at 11th level who choose a Archery Path. EVERY other class (within "wotc canon", don't know about 3rd party) either has limited or NO chance of getting the Feat at all. Fighters can, for instance and Wizards/Sorcerers can't short of going EPIC, as they can't get the +11 BAB needed. I have yet to find a PRC (none of the archery themed ones do that I could find) that allows the ability.</p><p></p><p>Thus the spell gives an ability that no class short of 11th level can achieve, and only one garunteed, while the majority can't or rarely can achieve the ability.</p></blockquote><p></p>
[QUOTE="FCWesel, post: 3198857, member: 5222"] <rhetorical>Why use your call lightening duration, if I JUST said it wasn't confusing?</rhetorical> Well, because this works better than that. 1 minute per level is still 20 attacks [U]per minute[/U] (via rapid shot) for even most low level archery minded types. What happens if you get down to the last minute? Do they get that full last minute or no? A 10 minute window of opportunity to use the magic, and being able to do other stuff between ranged attack shots makes it more versatile. It's simple and calculations are minimal and set. 10 minutes is good because it lets a character have free range during a combat, no combat lasts 10 minutes, but is not overly long to be abused by a player in general. As for Wisdom, as we mentioned, this is really meant more for Ranger types then Wizard types. Most Rangers would have a higher Wisdom, thuse they'd get more benefit for it. (In all likelyhood, we'll be dropping the spell from the Wiz/Sor spell lists and only having it be on Ranger.) In general: The ability the spell grants is automaticaly gained by Rangers at 11th level who choose a Archery Path. EVERY other class (within "wotc canon", don't know about 3rd party) either has limited or NO chance of getting the Feat at all. Fighters can, for instance and Wizards/Sorcerers can't short of going EPIC, as they can't get the +11 BAB needed. I have yet to find a PRC (none of the archery themed ones do that I could find) that allows the ability. Thus the spell gives an ability that no class short of 11th level can achieve, and only one garunteed, while the majority can't or rarely can achieve the ability. [/QUOTE]
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