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*Pathfinder & Starfinder
Creating New Spells?
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<blockquote data-quote="Infiniti2000" data-source="post: 3199418" data-attributes="member: 31734"><p>Maybe it's my background in programming, particularly in the medical field, but I prefer designing features of the game (spells, feats, etc.) with a certain amount of consistency. I like to use the given ranges, close, medium, long, personal, etc. and not come up with custom ranges for each and every spell. I like to use standard BAB progressions for new classes. I prefer durations on spells to be similar to others and not have specialized types of durations all over the place.</p><p></p><p>Don't feel the need to defend yourself on this. My suggestion was only that, a suggestion.</p><p> A low-level character will not have 20 attacks, will he? He'd have to have a caster level of 20 to have 20 attacks possible in this spell. And, I think maybe I used the wrong example. With the subtract 1 minute suggestion, maybe I was thinking of a spell out of complete divine or something. Anyway, the idea is that the spell expires when the duration expires. Having less than 1 minute left, you can still take an attack, but then the spell immediately expires. Regardless, remove the subtraction portion if that bothers you.</p><p></p><p>Personally, I see no real game play difference in 10 min. vs. 1min/level or even 10min/level. It seems like you want 10 min because the character is low level. Fine, then use 10 min/level. It certainly won't be broken at higher levels.</p><p></p><p> The first two spell suggestions listed by the OP didn't even allow this as a ranger spell. That's extremely odd.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3199418, member: 31734"] Maybe it's my background in programming, particularly in the medical field, but I prefer designing features of the game (spells, feats, etc.) with a certain amount of consistency. I like to use the given ranges, close, medium, long, personal, etc. and not come up with custom ranges for each and every spell. I like to use standard BAB progressions for new classes. I prefer durations on spells to be similar to others and not have specialized types of durations all over the place. Don't feel the need to defend yourself on this. My suggestion was only that, a suggestion. A low-level character will not have 20 attacks, will he? He'd have to have a caster level of 20 to have 20 attacks possible in this spell. And, I think maybe I used the wrong example. With the subtract 1 minute suggestion, maybe I was thinking of a spell out of complete divine or something. Anyway, the idea is that the spell expires when the duration expires. Having less than 1 minute left, you can still take an attack, but then the spell immediately expires. Regardless, remove the subtraction portion if that bothers you. Personally, I see no real game play difference in 10 min. vs. 1min/level or even 10min/level. It seems like you want 10 min because the character is low level. Fine, then use 10 min/level. It certainly won't be broken at higher levels. The first two spell suggestions listed by the OP didn't even allow this as a ranger spell. That's extremely odd. [/QUOTE]
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Creating New Spells?
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