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General Tabletop Discussion
*Dungeons & Dragons
Creating new spells
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<blockquote data-quote="the Jester" data-source="post: 7116652" data-attributes="member: 1210"><p>I'm totally into creating new spells and totally love pcs doing the same. I'm not sure how I would adjudicate the time and money required, but I do require the character to construct a stronghold before researching new spells; it is one of the many things that ties a pc to the world very strongly, and so I like to encourage it with a number of mechanical benefits. (Another: If you have a stronghold and you finish a long rest in it, you gain inspiration. Another: If you have a stronghold, you gain followers. Etc.) </p><p></p><p>I am also a huge fan of the passage of time in the game, so I love that building a stronghold is a long undertaking, requiring months or years and tons of money, and I like the idea of spell research likewise taking weeks to years, depending on the spell. </p><p></p><p>I'd probably default to something like the 1e spell research system.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7116652, member: 1210"] I'm totally into creating new spells and totally love pcs doing the same. I'm not sure how I would adjudicate the time and money required, but I do require the character to construct a stronghold before researching new spells; it is one of the many things that ties a pc to the world very strongly, and so I like to encourage it with a number of mechanical benefits. (Another: If you have a stronghold and you finish a long rest in it, you gain inspiration. Another: If you have a stronghold, you gain followers. Etc.) I am also a huge fan of the passage of time in the game, so I love that building a stronghold is a long undertaking, requiring months or years and tons of money, and I like the idea of spell research likewise taking weeks to years, depending on the spell. I'd probably default to something like the 1e spell research system. [/QUOTE]
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