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Creating new spells
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<blockquote data-quote="Marshall Eastin" data-source="post: 7188979" data-attributes="member: 6900491"><p>One thing that I would say is you can make a pretty fun adventure out of spell crafting. Much like the rules say about crafting magic items, the knowledge of spell crafting has been long lost and forgotten, the spells that exist today are just ones that have been passed down from master to student or found in archeological discoveries. So you can have a wizard hear a rumor about a ancient magic library that may contain lost knowledge. Now that can be knowledge of how to make new spells or a spell that the player would like to cast. Make a quest about it. Don't just say "yeah you can make spells or whatever". Give the player some obstacles to overcome. For example after finding the method to creating new spells he may discover that a key component to creating spells could be dragon's blood or something that can't be simply purchased.</p></blockquote><p></p>
[QUOTE="Marshall Eastin, post: 7188979, member: 6900491"] One thing that I would say is you can make a pretty fun adventure out of spell crafting. Much like the rules say about crafting magic items, the knowledge of spell crafting has been long lost and forgotten, the spells that exist today are just ones that have been passed down from master to student or found in archeological discoveries. So you can have a wizard hear a rumor about a ancient magic library that may contain lost knowledge. Now that can be knowledge of how to make new spells or a spell that the player would like to cast. Make a quest about it. Don't just say "yeah you can make spells or whatever". Give the player some obstacles to overcome. For example after finding the method to creating new spells he may discover that a key component to creating spells could be dragon's blood or something that can't be simply purchased. [/QUOTE]
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