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General Tabletop Discussion
*Dungeons & Dragons
Creating NPC Villains with class levels and/or features
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<blockquote data-quote="dpkress2" data-source="post: 6970662" data-attributes="member: 6867328"><p>I am actually referring to the NPC's that the party are most definitely going to fight. Maybe "NPC" isn't the right word, that's why I also refer to them as "monsters."</p><p>I'm trying to convert a very urban heavy campaign from Pathfinder and a lot of my high level baddies are standard races and class based. As I said 10-20th level clerics, wizards, rogues, and fighters, etc.</p><p></p><p>There are a few good starting points in the back of the monster manual but the options are pretty limited and generally low leveled. I wouldn't know where to start on how to scale them up to an appropriately challenging encounter. For example I am trying to convert a level 10 priest and I am at a loss on how to do this without creating a "monster" that will simply crush or be crushed by my party.</p></blockquote><p></p>
[QUOTE="dpkress2, post: 6970662, member: 6867328"] I am actually referring to the NPC's that the party are most definitely going to fight. Maybe "NPC" isn't the right word, that's why I also refer to them as "monsters." I'm trying to convert a very urban heavy campaign from Pathfinder and a lot of my high level baddies are standard races and class based. As I said 10-20th level clerics, wizards, rogues, and fighters, etc. There are a few good starting points in the back of the monster manual but the options are pretty limited and generally low leveled. I wouldn't know where to start on how to scale them up to an appropriately challenging encounter. For example I am trying to convert a level 10 priest and I am at a loss on how to do this without creating a "monster" that will simply crush or be crushed by my party. [/QUOTE]
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Creating NPC Villains with class levels and/or features
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