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<blockquote data-quote="Mengu" data-source="post: 4316494" data-attributes="member: 65726"><p>Just go through the step by step process starting on page 187. You already have the first two steps done.</p><p></p><p>Step 1: Level 14</p><p></p><p>Step 2: human cleric</p><p></p><p>Step 3a: Str 13, Con 12, Dex 10, Int 11, Wis 18, Cha 14</p><p>Step 3b: Str 14, Con 13, Dex 11, Int 12, Wis 22, Cha 18</p><p></p><p>Step 4: HP: 8x14+13 = 125</p><p></p><p>Step 5: AC: 16 (chain) + 7 (1/2 level) + 5 (level bonus) = 28; Fort 24, Refl 22, Will 29 (I'm not giving him any magic items so don't need to subtract magic threshold)</p><p></p><p>Step 6: At Will: Sacred Flame</p><p>Encounter: Plague of Doom, Searing Light</p><p>Daily: Flame Strike</p><p>Utility: Knights of Unyielding Valor, Holy Lantern</p><p></p><p>Step 7: Insight +18, Religion +13</p><p></p><p>Step 8: Chain, Mace, holy symbol</p><p></p><p>Step 9: This will take a minute, as each attack mode needs to be calculated separately. I'll do it for the final stat block.</p><p></p><p>Step 10: Raise Dead, Consult Mystic Sages</p><p></p><p>So the Stat block would look something like the following (I got lazy for some bits):</p><p></p><p><span style="color: YellowGreen">Bubba, Human High Priest - Level 14 Controller (Leader)</span></p><p><span style="color: YellowGreen">Initiative +7; Senses Perception +13</span></p><p><span style="color: YellowGreen">HP: 125; Bloodied 62</span></p><p><span style="color: YellowGreen">AC: 28; Fort 24, Refl 22, Will 29</span></p><p><span style="color: YellowGreen">Speed 5</span></p><p> <span style="color: YellowGreen"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Mace (standard; at-will): +16 vs AC, 1d8+7 damage</span></p><p> <span style="color: YellowGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Sacred Flame (standard; at-will): +18 vs Refl, 1d6+11 radiant damage, ally gains 11 temp HP or makes save, range 5.</span></p><p><span style="color: YellowGreen">Holy Lantern (standard; at-will): Conjure Lantern (see power description)</span></p><p><span style="color: YellowGreen">Channel Divinity - Divine Fortune (free; encounter): +1 bonus to next attack roll or saving throw before the end of your next turn.</span></p><p><span style="color: YellowGreen">Healing Word (minor; encounter(twice)): target can spend healing surge +3d6 HP.</span></p><p> <span style="color: YellowGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Plague of Doom (standard; encounter): +18 vs Fort, 3d8+11 damage, target takes -4 penalty to defenses, range 10.</span></p><p> <span style="color: YellowGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Searing Light (standard; encounter): +18 vs Refl, 2d6+11 radiant damage, target blinded till end of your next turn, range 10.</span></p><p> <span style="color: YellowGreen"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Flame Strike (standard; daily): +18 vs Refl, 2d10+11 fire damage, ongoing 11 fire damage (save ends), Miss: Half damage, no ongoing fire. Burst 2 within 10.</span></p><p><span style="color: YellowGreen">Knights of Unyielding Valor (standard; daily): Conjure 4 ghostly warriors (see power description)</span></p><p><span style="color: YellowGreen">Rituals: Raise Dead, Consult Mystic Sages</span></p><p><span style="color: YellowGreen">Skills: Insight +18, Religion +13</span></p><p><span style="color: YellowGreen">Str 14 (+9), Con 13 (+8), Dex 11 (+7), Int 12 (+8), Wis 22 (+13), Cha 18 (+11)</span></p><p><span style="color: YellowGreen">Equipment: Chainmail, Mace, Holy Symbol, etc.</span></p><p></p><p>Got ninjad big time...</p></blockquote><p></p>
[QUOTE="Mengu, post: 4316494, member: 65726"] Just go through the step by step process starting on page 187. You already have the first two steps done. Step 1: Level 14 Step 2: human cleric Step 3a: Str 13, Con 12, Dex 10, Int 11, Wis 18, Cha 14 Step 3b: Str 14, Con 13, Dex 11, Int 12, Wis 22, Cha 18 Step 4: HP: 8x14+13 = 125 Step 5: AC: 16 (chain) + 7 (1/2 level) + 5 (level bonus) = 28; Fort 24, Refl 22, Will 29 (I'm not giving him any magic items so don't need to subtract magic threshold) Step 6: At Will: Sacred Flame Encounter: Plague of Doom, Searing Light Daily: Flame Strike Utility: Knights of Unyielding Valor, Holy Lantern Step 7: Insight +18, Religion +13 Step 8: Chain, Mace, holy symbol Step 9: This will take a minute, as each attack mode needs to be calculated separately. I'll do it for the final stat block. Step 10: Raise Dead, Consult Mystic Sages So the Stat block would look something like the following (I got lazy for some bits): [COLOR=YellowGreen]Bubba, Human High Priest - Level 14 Controller (Leader) Initiative +7; Senses Perception +13 HP: 125; Bloodied 62 AC: 28; Fort 24, Refl 22, Will 29 Speed 5 :bmelee: Mace (standard; at-will): +16 vs AC, 1d8+7 damage :ranged: Sacred Flame (standard; at-will): +18 vs Refl, 1d6+11 radiant damage, ally gains 11 temp HP or makes save, range 5. Holy Lantern (standard; at-will): Conjure Lantern (see power description) Channel Divinity - Divine Fortune (free; encounter): +1 bonus to next attack roll or saving throw before the end of your next turn. Healing Word (minor; encounter(twice)): target can spend healing surge +3d6 HP. :ranged: Plague of Doom (standard; encounter): +18 vs Fort, 3d8+11 damage, target takes -4 penalty to defenses, range 10. :ranged: Searing Light (standard; encounter): +18 vs Refl, 2d6+11 radiant damage, target blinded till end of your next turn, range 10. :area: Flame Strike (standard; daily): +18 vs Refl, 2d10+11 fire damage, ongoing 11 fire damage (save ends), Miss: Half damage, no ongoing fire. Burst 2 within 10. Knights of Unyielding Valor (standard; daily): Conjure 4 ghostly warriors (see power description) Rituals: Raise Dead, Consult Mystic Sages Skills: Insight +18, Religion +13 Str 14 (+9), Con 13 (+8), Dex 11 (+7), Int 12 (+8), Wis 22 (+13), Cha 18 (+11) Equipment: Chainmail, Mace, Holy Symbol, etc.[/COLOR] Got ninjad big time... [/QUOTE]
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