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Creating Pantheons
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<blockquote data-quote="Upper_Krust" data-source="post: 4700794" data-attributes="member: 326"><p>Last night in work (during the breaks) I did some brainstorming on the pantheon problem and made a few discoveries which unfortunately seem to complicate things a tad further.</p><p></p><p>Also retrofitting the pantheon rules to 3.5 may not be possible without an overhaul of the entire Worship Point System in Ascension - which is another reason why these particular rules may not end up in Godsend.</p><p></p><p>In effect, I have been trying to balance the hypothetical number of sentients in a given area (be it city, country, planet, galaxy, universe, or whatever) to the different Divine Ranks/Tiers. Then parallel that with the XP/QP difference (which in 4E is roughly x2.5 per 5 levels). </p><p></p><p>So every 10 level jump is x6.25 XP (approx.) which roughly parallels the Solo monster's 9 Level gap being an effective x5 power jump.</p><p></p><p>e.g. So a 33rd-level solo lesser god (Orcus) is equal to x6.25 27th-level Elite quasi-deities (Balor's). </p><p></p><p>However, the law of diminshing returns suggests that the power difference is the square of the XP difference...because as Orcus starts picking off Balor's (to use that example), the power of the Balor group diminishes. Not to mention that that math makes it more difficult for Balor's to land hits on Orcus.</p><p></p><p>ie. Therefore a character 5 levels higher is roughly the same as 6.25 characters 5 levels lower.</p><p></p><p>e.g. A 33rd-level solo lesser god (Orcus) is equal to x39 Balor's. </p><p></p><p>Which may or may not seem more appropos in the grand scheme of things.</p><p></p><p>All that is fine and dandy so far, and in fact makes a key component in my new army rules.</p><p></p><p>So on the one hand the math tells us that a +10 level jump is 6.25 times better, while the law of diminshing returns tells us that its 39 times better.</p><p></p><p>So the basic framework is telling me that Zeus (Solo 40) is equal to:</p><p></p><p>x6 Vecna's or Tiamat's</p><p>x39 Ancient Red Dragon's or Tarrasque's</p><p>x244 Primordial Hydra's or Naga's</p><p>x1525 Death Titan's</p><p>x9536 Nightwalker's</p><p>etc.</p><p></p><p>My initial idea is that the number of worshippers would increase threefold each level.</p><p></p><p>1, 3, 10, 33, 100, 333, 1000, 3333, 10000, 33333, 100000 etc. </p><p></p><p>333...+5 Levels</p><p>100,000...+10 levels</p><p>33,300,000...+15 levels</p><p>10 billion...+20 levels...planetary levels</p><p>33 trillion...+25 levels</p><p>10 quodrillion...+30 levels...galactic levels</p><p>3 quintillion...+35 levels</p><p>1 sextillion...+40 levels</p><p>333 sextillion...+45 levels</p><p>100 septillion...+50 levels...universal levels</p><p></p><p>I'll post more on this later. Busy with stuff.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4700794, member: 326"] Last night in work (during the breaks) I did some brainstorming on the pantheon problem and made a few discoveries which unfortunately seem to complicate things a tad further. Also retrofitting the pantheon rules to 3.5 may not be possible without an overhaul of the entire Worship Point System in Ascension - which is another reason why these particular rules may not end up in Godsend. In effect, I have been trying to balance the hypothetical number of sentients in a given area (be it city, country, planet, galaxy, universe, or whatever) to the different Divine Ranks/Tiers. Then parallel that with the XP/QP difference (which in 4E is roughly x2.5 per 5 levels). So every 10 level jump is x6.25 XP (approx.) which roughly parallels the Solo monster's 9 Level gap being an effective x5 power jump. e.g. So a 33rd-level solo lesser god (Orcus) is equal to x6.25 27th-level Elite quasi-deities (Balor's). However, the law of diminshing returns suggests that the power difference is the square of the XP difference...because as Orcus starts picking off Balor's (to use that example), the power of the Balor group diminishes. Not to mention that that math makes it more difficult for Balor's to land hits on Orcus. ie. Therefore a character 5 levels higher is roughly the same as 6.25 characters 5 levels lower. e.g. A 33rd-level solo lesser god (Orcus) is equal to x39 Balor's. Which may or may not seem more appropos in the grand scheme of things. All that is fine and dandy so far, and in fact makes a key component in my new army rules. So on the one hand the math tells us that a +10 level jump is 6.25 times better, while the law of diminshing returns tells us that its 39 times better. So the basic framework is telling me that Zeus (Solo 40) is equal to: x6 Vecna's or Tiamat's x39 Ancient Red Dragon's or Tarrasque's x244 Primordial Hydra's or Naga's x1525 Death Titan's x9536 Nightwalker's etc. My initial idea is that the number of worshippers would increase threefold each level. 1, 3, 10, 33, 100, 333, 1000, 3333, 10000, 33333, 100000 etc. 333...+5 Levels 100,000...+10 levels 33,300,000...+15 levels 10 billion...+20 levels...planetary levels 33 trillion...+25 levels 10 quodrillion...+30 levels...galactic levels 3 quintillion...+35 levels 1 sextillion...+40 levels 333 sextillion...+45 levels 100 septillion...+50 levels...universal levels I'll post more on this later. Busy with stuff. [/QUOTE]
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