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General Tabletop Discussion
*TTRPGs General
Creating Personalities for PCs
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<blockquote data-quote="Kid Charlemagne" data-source="post: 2359766" data-attributes="member: 93"><p>Delericho, that's a very handy shortcut for working up a personality. Consider it *yoinked*.</p><p></p><p>I tend to pick a trait or two to focus on early, and then let things develop from there. For example, I recently finished playing an elven wizard, and I started him off being fairly serious and curious. Early on he got a magic ring that had been taken from someone else, and that someone else kept sending magical minions after us to get it back. I didn't particularly want to give up the ring, so I started adding an element of daredevil/irresponsibility to his character. Finally, it got to the point where I HAD to give the ring up, or it was going to get very bad for the rest of the party. Soon after that, he got involved with a negotiation with an Infernal, and he tried to trick the Infernal into giving up some information for free - and the Infernal tried to take it out of his and the party's hide. Those two events caused me to decide that my PC needed to get a little more serious about things, and take a less daring view of things.</p><p></p><p>Then there's another favorite character, a British army Major. His initial personality and character concept can be easily summed as "the guy in the Agatha Christie murder mystery who you initially think is the killer, but it turns out he's foolishly covering for someone else out of misplaced honor".</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 2359766, member: 93"] Delericho, that's a very handy shortcut for working up a personality. Consider it *yoinked*. I tend to pick a trait or two to focus on early, and then let things develop from there. For example, I recently finished playing an elven wizard, and I started him off being fairly serious and curious. Early on he got a magic ring that had been taken from someone else, and that someone else kept sending magical minions after us to get it back. I didn't particularly want to give up the ring, so I started adding an element of daredevil/irresponsibility to his character. Finally, it got to the point where I HAD to give the ring up, or it was going to get very bad for the rest of the party. Soon after that, he got involved with a negotiation with an Infernal, and he tried to trick the Infernal into giving up some information for free - and the Infernal tried to take it out of his and the party's hide. Those two events caused me to decide that my PC needed to get a little more serious about things, and take a less daring view of things. Then there's another favorite character, a British army Major. His initial personality and character concept can be easily summed as "the guy in the Agatha Christie murder mystery who you initially think is the killer, but it turns out he's foolishly covering for someone else out of misplaced honor". [/QUOTE]
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