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General Tabletop Discussion
*TTRPGs General
Creating political power groups
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<blockquote data-quote="fusangite" data-source="post: 2454810" data-attributes="member: 7240"><p>The first question you have to answer is: what kind of society is this group situated in? If you are running a feudal-style campaign, for instance, many of the attributes that you are assigning political groups just wouldn't be viewed in this way.</p><p></p><p>When I set up a group with a political objective, the first thing I look at is how power is shared, organized and changes hands in the society in question. In most RPG worlds, this effecitvely means that your political group falls into one of the following categories:</p><p>(a) economic cartel / guild</p><p>(b) urban area / rural region</p><p>(c) cult / religion</p><p>(d) patron and his clients / aristocrat and his vassals</p><p>(e) secret society</p><p></p><p>Of course, these categories can and often do overlap.</p><p></p><p>Once you know the type of society and the type of group, questions of tactics and other issues start answering themselves. What is more work, and probably a mistake for most game worlds, is imagining a modern political grouping and then figuring out how it would look in the fantasy world you have constructed.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2454810, member: 7240"] The first question you have to answer is: what kind of society is this group situated in? If you are running a feudal-style campaign, for instance, many of the attributes that you are assigning political groups just wouldn't be viewed in this way. When I set up a group with a political objective, the first thing I look at is how power is shared, organized and changes hands in the society in question. In most RPG worlds, this effecitvely means that your political group falls into one of the following categories: (a) economic cartel / guild (b) urban area / rural region (c) cult / religion (d) patron and his clients / aristocrat and his vassals (e) secret society Of course, these categories can and often do overlap. Once you know the type of society and the type of group, questions of tactics and other issues start answering themselves. What is more work, and probably a mistake for most game worlds, is imagining a modern political grouping and then figuring out how it would look in the fantasy world you have constructed. [/QUOTE]
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