Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Creating Random Encounter Tables in PF2e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 8704537" data-attributes="member: 6801252"><p>What we did for our hexcrawl west marches:</p><p></p><p>1. We designated leveled zones, and then used the +4 -4 mathematic break points, and created encounters that followed those guidelines for the table, but not religiously-- its possible to get in over your head in a zone thats supposed to be appropriate for you, but not by excessive amounts.</p><p></p><p>2. We started using the chase subsystem from the GMG as a retreat system, and made sure to use the version where the opposition advances at a steady rate so running away is always a more appropriate challenge than fighting a higher end creature.</p><p></p><p>3. We made it so everyone can sense everyone else's level directly, along with dungeons and such before they set out, everything is balanced for four players of the designated level, with some intentional exceptions. Regardless of the parties actual level or composition, players can adjust their play accordingly when they see that something is higher leveled than they are-- and higher level creatures are generally less aggressive toward lower level PCs because quite frankly, they aren't as much of a threat, which also makes the lower level PCs a bit safer.</p><p></p><p>We've been playing this way since late last year and its been working out super well barring some issues with my own depression making upfront prep hard, and recruitment for online community games always being a challenge, it sounds some of us came to some of the same conclusions.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8704537, member: 6801252"] What we did for our hexcrawl west marches: 1. We designated leveled zones, and then used the +4 -4 mathematic break points, and created encounters that followed those guidelines for the table, but not religiously-- its possible to get in over your head in a zone thats supposed to be appropriate for you, but not by excessive amounts. 2. We started using the chase subsystem from the GMG as a retreat system, and made sure to use the version where the opposition advances at a steady rate so running away is always a more appropriate challenge than fighting a higher end creature. 3. We made it so everyone can sense everyone else's level directly, along with dungeons and such before they set out, everything is balanced for four players of the designated level, with some intentional exceptions. Regardless of the parties actual level or composition, players can adjust their play accordingly when they see that something is higher leveled than they are-- and higher level creatures are generally less aggressive toward lower level PCs because quite frankly, they aren't as much of a threat, which also makes the lower level PCs a bit safer. We've been playing this way since late last year and its been working out super well barring some issues with my own depression making upfront prep hard, and recruitment for online community games always being a challenge, it sounds some of us came to some of the same conclusions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Creating Random Encounter Tables in PF2e
Top