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Creating Random Encounter Tables in PF2e
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8715435" data-attributes="member: 6801252"><p>The first thing is actually recommended by the rulebook, because having the opposition make steady progress is just easier and the difficulty of the chase is meant to be derived from the objectives-- it makes progress easier to track, it also just has this positive side effect. Paizo stumbled onto a really great system by basically having the GM shift the frame of reference when the players decide something is too much for them.</p><p></p><p>In terms of predators it just hasn't really come up because I take for granted that they generally still want to knock out foes that might threaten them as a matter of survival instincts, whereas just trying to finish off or drag away a PC is too inefficient and likely to get them killed due to the way dragging and such work, I know some GMs feel its something the monsters would do, but I haven't really seen it. So I think that would be rare, and would probably end up as a blunder by team monster, which is ok in its own right.</p><p></p><p>We had an interesting side effect pop up most recently, where there's been a push by players to pick up downed PCs once a retreat is triggered, instead of working towards the objective of escaping immediately, which is kind of interesting because it adds another layer of safety net if the PC hasn't actually died in the initiative, and theoretically just works, because they're making it harder to escape by wasting dice rolls they might need to overcome the objectives.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8715435, member: 6801252"] The first thing is actually recommended by the rulebook, because having the opposition make steady progress is just easier and the difficulty of the chase is meant to be derived from the objectives-- it makes progress easier to track, it also just has this positive side effect. Paizo stumbled onto a really great system by basically having the GM shift the frame of reference when the players decide something is too much for them. In terms of predators it just hasn't really come up because I take for granted that they generally still want to knock out foes that might threaten them as a matter of survival instincts, whereas just trying to finish off or drag away a PC is too inefficient and likely to get them killed due to the way dragging and such work, I know some GMs feel its something the monsters would do, but I haven't really seen it. So I think that would be rare, and would probably end up as a blunder by team monster, which is ok in its own right. We had an interesting side effect pop up most recently, where there's been a push by players to pick up downed PCs once a retreat is triggered, instead of working towards the objective of escaping immediately, which is kind of interesting because it adds another layer of safety net if the PC hasn't actually died in the initiative, and theoretically just works, because they're making it harder to escape by wasting dice rolls they might need to overcome the objectives. [/QUOTE]
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Creating Random Encounter Tables in PF2e
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