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Community
General Tabletop Discussion
*TTRPGs General
Creating sensible riddles
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<blockquote data-quote="GMMichael" data-source="post: 6298911" data-attributes="member: 6685730"><p>A goblin king used talking doors to harass intruders. And possibly to relay information to guards.</p><p>Doors cannot clearly relay information to intruders if they speak only in riddles.</p><p></p><p></p><p>A number code padlock does the exact same thing.</p><p></p><p>Let's remember not to use simple codes or riddles, just in case.</p><p><a href="https://www.youtube.com/watch?v=a6iW-8xPw3k" target="_blank">https://www.youtube.com/watch?v=a6iW-8xPw3k</a></p><p></p><p></p><p>Not necessarily true. It's relatively easy to be lucky when guessing a number code or, say, a five-letter Jumble. But simply increasing the number of digits or letters required by one makes the task much harder! Now imagine if the required answer isn't just one word, but a series of words that must make sense given the context of the riddle!</p><p></p><p></p><p>Casting the correct spell gets old. What about wearing the right outfit, at the right time of year, while casting the correct spell?</p><p></p><p>Go ahead and make science riddles/puzzles. Use enough real-world knowledge, and the players can feel a different sort of challenge than rolling a die. Use some in-game clues, and your players have a new quest to pursue (gather info to solve the puzzle!).</p><p></p><p>To me, the main riddle problem is that a riddle is best used only in certain places. Using a riddle as a door lock is not the best use. Using a riddle to conceal/reveal a location is a better use. Written riddles are (somewhat) limited to conveying information or acting as magical passwords, but spoken riddles can also determine the actions of creatures (like if a sphinx likes your riddle answer, he won't eat you).</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6298911, member: 6685730"] A goblin king used talking doors to harass intruders. And possibly to relay information to guards. Doors cannot clearly relay information to intruders if they speak only in riddles. A number code padlock does the exact same thing. Let's remember not to use simple codes or riddles, just in case. [URL]https://www.youtube.com/watch?v=a6iW-8xPw3k[/URL] Not necessarily true. It's relatively easy to be lucky when guessing a number code or, say, a five-letter Jumble. But simply increasing the number of digits or letters required by one makes the task much harder! Now imagine if the required answer isn't just one word, but a series of words that must make sense given the context of the riddle! Casting the correct spell gets old. What about wearing the right outfit, at the right time of year, while casting the correct spell? Go ahead and make science riddles/puzzles. Use enough real-world knowledge, and the players can feel a different sort of challenge than rolling a die. Use some in-game clues, and your players have a new quest to pursue (gather info to solve the puzzle!). To me, the main riddle problem is that a riddle is best used only in certain places. Using a riddle as a door lock is not the best use. Using a riddle to conceal/reveal a location is a better use. Written riddles are (somewhat) limited to conveying information or acting as magical passwords, but spoken riddles can also determine the actions of creatures (like if a sphinx likes your riddle answer, he won't eat you). [/QUOTE]
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Creating sensible riddles
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