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Creating Special items
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5612322" data-attributes="member: 6674868"><p>Tell your friend that while you appreciate the input, you're the DM, the world operates how you want it to.</p><p> </p><p>Tell your PCs before the game starts that Feats that create magical items (Craft Magical arms & armor, Craft Wondrous Items, Craft Ring, etc.) will not be accessable to them. Explain the reason however you want, such as explaining that only the Expert NPC class can do such things and it is not the job for adventurers but for dedicated craftsmen, or the knowledge of such a craft has been lost to history and all that is left are artifacts from a bygone age, or whatever you like. Ban Artificer class. </p><p> </p><p>If you want to create a system of reagents to manage crafting of magical items, that's cool too. Just don't allow someone to mess with the vision you have in your head of how you want your game to run, as long as it's within reason and is Fun for you and your players.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5612322, member: 6674868"] Tell your friend that while you appreciate the input, you're the DM, the world operates how you want it to. Tell your PCs before the game starts that Feats that create magical items (Craft Magical arms & armor, Craft Wondrous Items, Craft Ring, etc.) will not be accessable to them. Explain the reason however you want, such as explaining that only the Expert NPC class can do such things and it is not the job for adventurers but for dedicated craftsmen, or the knowledge of such a craft has been lost to history and all that is left are artifacts from a bygone age, or whatever you like. Ban Artificer class. If you want to create a system of reagents to manage crafting of magical items, that's cool too. Just don't allow someone to mess with the vision you have in your head of how you want your game to run, as long as it's within reason and is Fun for you and your players. [/QUOTE]
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