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General Tabletop Discussion
*Dungeons & Dragons
Creating spell scrolls
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<blockquote data-quote="CapnZapp" data-source="post: 7370009" data-attributes="member: 12731"><p>You need to work backwards here.</p><p></p><p>First: how many scrolls do you think is appropriate for a character to scribe?</p><p></p><p>For example, if we compare to healing potions, then, over, say, ten levels, it seems most published adventures would allow a small "pyramid" of potions:</p><p></p><p>At least a dozen regular healing potions (probably twice or thrice that, if the character seeks them out and is willing to spend gold and downtime on acquiring more).</p><p></p><p>Perhaps 6 greater healing potions, 3 superior ones and just 1 supreme. All these found as loot (not purchased).</p><p></p><p>If we assume this to be a reasonable model for scrolls in general, then maybe 20 - 12 - 6 - 3 - 1 scrolls (of levels one thru five). </p><p></p><p>High level spell scrolls (6th on up) are never made, only looted.</p><p></p><p>All that remains is finding a mechanism to enforce this.</p><p></p><p>Perhaps the one that makes most in-world sense is time. If you can estimate the campaign will last 8 months, say, then you can work out how many days it should take to scribe a spell level. 8x30=240 days divided by the total levels you intend the character to be able to scribe.</p><p></p><p>Cost is another possible limiter, only less reliable. </p><p></p><p>The simplest solution is to simply tell the character about your thoughts (such as the 20 - 12 - 6 - 3 - 1 limit above) and trust the player to interpret that for his character. But not all players like such "meta" gaming.</p><p></p><p>Anyway, hope that gives you a few insights.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7370009, member: 12731"] You need to work backwards here. First: how many scrolls do you think is appropriate for a character to scribe? For example, if we compare to healing potions, then, over, say, ten levels, it seems most published adventures would allow a small "pyramid" of potions: At least a dozen regular healing potions (probably twice or thrice that, if the character seeks them out and is willing to spend gold and downtime on acquiring more). Perhaps 6 greater healing potions, 3 superior ones and just 1 supreme. All these found as loot (not purchased). If we assume this to be a reasonable model for scrolls in general, then maybe 20 - 12 - 6 - 3 - 1 scrolls (of levels one thru five). High level spell scrolls (6th on up) are never made, only looted. All that remains is finding a mechanism to enforce this. Perhaps the one that makes most in-world sense is time. If you can estimate the campaign will last 8 months, say, then you can work out how many days it should take to scribe a spell level. 8x30=240 days divided by the total levels you intend the character to be able to scribe. Cost is another possible limiter, only less reliable. The simplest solution is to simply tell the character about your thoughts (such as the 20 - 12 - 6 - 3 - 1 limit above) and trust the player to interpret that for his character. But not all players like such "meta" gaming. Anyway, hope that gives you a few insights. [/QUOTE]
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