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Creating Swarms
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<blockquote data-quote="DonaldRumsfeldsTofu" data-source="post: 1215860" data-attributes="member: 9008"><p>This is my first attempt at playing around with swarms. It's essentially a modified rat swarm made with a statistics block for a mouse I found in my archive.</p><p></p><p>MOUSE SWARM</p><p>Fine Animal (Swarm) </p><p>Hit Dice: 4d8 (13 hp) </p><p>Initiative: +2 </p><p>Speed: 10 ft. (3 squares), climb 10 ft. </p><p>Armor Class: 20 (+8 size, +2 Dex), touch 14, flat-footed 12 </p><p>Base Attack/Grapple: +3/- </p><p>Attack: Swarm (1d6 plus disease) </p><p>Full Attack: Swarm (1d6 plus disease) </p><p>Space/Reach: 10 ft./0 ft. </p><p>Special Attacks: Distraction </p><p>Special Qualities: Immune to weapon damage, low-light vision, scent, swarm traits </p><p>Saves: Fort +2, Ref +4, Will +1 </p><p>Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2 </p><p>Skills: Balance +10, Climb +12, Hide +24, Listen +6, Move Silently +10, Spot +2 </p><p>Feats: Alertness, Weapon Finesse </p><p>Environment: Any Land or Underground </p><p>Organization: Solitary, pack (2-4 swarms), or infestation (7-12 swarms) </p><p>Challenge Rating: 2 </p><p>Treasure: None </p><p>Alignment: Always neutral </p><p>Advancement: None </p><p>Level Adjustment: - </p><p></p><p><em>You hear a loud squeaking sound. Thousands of minute gray rodents scuttle around in different direction, confusion and fear in their beady eyes, and their diminutive teeth chattering away.</em></p><p></p><p>Combat</p><p>A mouse swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.</p><p><strong>Distraction (Ex):</strong> Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.</p><p><strong>Skills:</strong> A mouse swarm has a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A mouse swarm can always choose to take 10 on all Climb checks, even if rushed or threatened. A mouse swarm uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks.</p><p></p><p>Other:</p><p>A Mouse Swarm can be summoned with <em>Summon Swarm</em></p></blockquote><p></p>
[QUOTE="DonaldRumsfeldsTofu, post: 1215860, member: 9008"] This is my first attempt at playing around with swarms. It's essentially a modified rat swarm made with a statistics block for a mouse I found in my archive. MOUSE SWARM Fine Animal (Swarm) Hit Dice: 4d8 (13 hp) Initiative: +2 Speed: 10 ft. (3 squares), climb 10 ft. Armor Class: 20 (+8 size, +2 Dex), touch 14, flat-footed 12 Base Attack/Grapple: +3/- Attack: Swarm (1d6 plus disease) Full Attack: Swarm (1d6 plus disease) Space/Reach: 10 ft./0 ft. Special Attacks: Distraction Special Qualities: Immune to weapon damage, low-light vision, scent, swarm traits Saves: Fort +2, Ref +4, Will +1 Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2 Skills: Balance +10, Climb +12, Hide +24, Listen +6, Move Silently +10, Spot +2 Feats: Alertness, Weapon Finesse Environment: Any Land or Underground Organization: Solitary, pack (2-4 swarms), or infestation (7-12 swarms) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: None Level Adjustment: - [i]You hear a loud squeaking sound. Thousands of minute gray rodents scuttle around in different direction, confusion and fear in their beady eyes, and their diminutive teeth chattering away.[/i] Combat A mouse swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move. [b]Distraction (Ex):[/b] Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. [b]Skills:[/b] A mouse swarm has a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A mouse swarm can always choose to take 10 on all Climb checks, even if rushed or threatened. A mouse swarm uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. Other: A Mouse Swarm can be summoned with [i]Summon Swarm[/i] [/QUOTE]
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