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Creating The Bonfire: Help with a BBEG?
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<blockquote data-quote="Dualazi" data-source="post: 7015148" data-attributes="member: 6855537"><p>This is pretty good, though the attunement thing is odd, in the sense that it’s more a justification for yourself more than anything, because without an in-game explanation the players are still going to be puzzled by his large item list, if they’re made aware of it at all.</p><p></p><p></p><p></p><p>This is fine to me except for the poison thing. He should either have a tester or a magical means of discerning this, should it come up. I only say this because I feel like players trying to poison the big bad is pretty rare, and having a custom ability to shut that down would be a big buzzkill.</p><p></p><p></p><p></p><p>I’m not so concerned about the damage, so much as the resistance loss being annoying to me. Especially with how likely this guy is to have AoE (fireball is famous for a reason), it seems like this just punishes players for itemizing or preparing for their foe, if they learn of his theme. If anything, I’d go the opposite way and make his damage increased further, which can add interesting complications if he has mage-minions trying to dispel the PC’s protections.</p><p></p><p>One idea for an attack (lifted straight out of WoW, but it was interesting, sue me) was a debuff that ticked down from 10 seconds or so, and then detonated for basically lethal damage to those around the person afflicted. You could use similar ideas here to either force the PCs to split up into unfavorable positions or expend resources to get rid of the magic.</p><p></p><p>I’ll try and come back and post some more specific attacks, but from a more philosophical design approach, I’d like to point out there’s more ways to relate to fire than just the heat. Smoke, for instance is great for messing with battlefield vision, heatwaves can cause mirages and distortions, and in rare cases an intense enough fire could simply consume all the oxygen in a given space, allowing for suffocation to be a threat. </p><p></p><p>Personality wise I’d think him to be cold, surprisingly. Flame doesn’t exist for long without something to burn, and I’d expect him to take a similar pragmatic stance in regards to the dirty work he and his associates do; they’re a secret society that rules from behind the scenes because they need society at large to act as the kindling. </p><p>Although, if he doesn’t say “there’s smore where that came from” at least once I’ll be disappointed.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7015148, member: 6855537"] This is pretty good, though the attunement thing is odd, in the sense that it’s more a justification for yourself more than anything, because without an in-game explanation the players are still going to be puzzled by his large item list, if they’re made aware of it at all. This is fine to me except for the poison thing. He should either have a tester or a magical means of discerning this, should it come up. I only say this because I feel like players trying to poison the big bad is pretty rare, and having a custom ability to shut that down would be a big buzzkill. I’m not so concerned about the damage, so much as the resistance loss being annoying to me. Especially with how likely this guy is to have AoE (fireball is famous for a reason), it seems like this just punishes players for itemizing or preparing for their foe, if they learn of his theme. If anything, I’d go the opposite way and make his damage increased further, which can add interesting complications if he has mage-minions trying to dispel the PC’s protections. One idea for an attack (lifted straight out of WoW, but it was interesting, sue me) was a debuff that ticked down from 10 seconds or so, and then detonated for basically lethal damage to those around the person afflicted. You could use similar ideas here to either force the PCs to split up into unfavorable positions or expend resources to get rid of the magic. I’ll try and come back and post some more specific attacks, but from a more philosophical design approach, I’d like to point out there’s more ways to relate to fire than just the heat. Smoke, for instance is great for messing with battlefield vision, heatwaves can cause mirages and distortions, and in rare cases an intense enough fire could simply consume all the oxygen in a given space, allowing for suffocation to be a threat. Personality wise I’d think him to be cold, surprisingly. Flame doesn’t exist for long without something to burn, and I’d expect him to take a similar pragmatic stance in regards to the dirty work he and his associates do; they’re a secret society that rules from behind the scenes because they need society at large to act as the kindling. Although, if he doesn’t say “there’s smore where that came from” at least once I’ll be disappointed. [/QUOTE]
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