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Creating The Bonfire: Help with a BBEG?
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<blockquote data-quote="Quickleaf" data-source="post: 7015432" data-attributes="member: 20323"><p>Exactly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>It's a contrivance, I agree. The idea came from 3e's (?) chakra system for magic item slots, and chakras are energy centers, and the idea behind The First Flame is that it also confers immunity to exhaustion -- it's the ever-burning inner fire that drives the Bonfire (and the thing that will be passed down to his replacement/killer).</p><p></p><p></p><p>Yeah, you're right. He might rely on taste tester slaves or a priest of Kossuth casting <em>detect poison and disease</em> instead.</p><p></p><p></p><p>Well, the campaign is largely about fighting the Brotherhood, so their fire theme is pretty obvious. It's not a big stretch for players to go from "we're fighting lots of flame mages" to "I bet their leader uses fire magic."</p><p></p><p></p><p>Like <a href="http://www.5esrd.com/spellcasting/all-spells/d/delayed-blast-fireball/" target="_blank">delayed blast fireball</a> you mean? Definitely giving him that spell.</p><p></p><p></p><p>Totally! Many of these are doable with spells...</p><p>For smoke I was thinking <em>cloudkill</em>.</p><p>For heat mirages/distortions I was thinking <em>mirage arcane</em> and some spells converted from AL-QADIM.</p><p>For backdraft-like effects I was thinking <em>thunderwave.</em></p><p></p><p>I think the suffocation bit might be a bit tricky at the table because it would affect the Bonfire and his air-breathing minions too if they're in the same room as the spell (which is likely, unless cast through a glass window or something).</p><p></p><p></p><p>I was thinking on exactly the same lines. Great minds!</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Alas, I don't own PotA, but based on what you shared...</p><p></p><p>I've given the Bonfire an <strong><em>summon elemental minions</em></strong> lair action while in Krak al-Mazhar.</p><p></p><p>Imix's Heat Wave seems excessively punitive. <a href="http://www.5esrd.com/gamemastering/conditions/" target="_blank">Exhaustion</a> is just brutal in 5e. It works for simulating long journeys and environmental hazards, but not so much in a fight where the rules offer no way to mitigate (there's a reason no monsters in the MM were designed to impose exhaustion).</p><p></p><p></p><p>Totally!</p><p></p><p>Actually, I'm considering giving him a Legendary Action called <strong><em>create cinderhaunt</em></strong> which is very similar conceptually. Here is my first draft of his Legendary Actions...</p><p></p><p>[SECTION]<strong>Legendary Actions</strong></p><p>The Bonfire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Bonfire regains spent legendary actions at the start of his turn.</p><p></p><p><strong><em>Cantrip.</em></strong> The Bonfire casts a cantrip.[/SECTION]</p><p>>>Stolen from the lich.</p><p></p><p>[SECTION]<strong><em>Create Cinderhaunt.</em></strong> The Bonfire targets a humanoid within 10 feet of him that died from fire damage no longer than 1 minute ago. The target’s spirit rises as a cinderhaunt* (CR 6) in the space of its corpse or in the nearest unoccupied space. The cinderhaunt is under The Bonfire’s control. The Bonfire can have no more than five cinderhaunts under his control at one time.[/SECTION]</p><p>>>A quicker improved version of the wraith's Create Specter, with a caveat.</p><p></p><p>[SECTION]<strong><em>Fire Feed.</em></strong> The Bonfire touches a fire source, absorbing the flames into himself and extinguishing the fire source. If the fire was an ongoing spell effect, it is dispelled. He regains hit points according to the size of the fire extinguished by spending hit dice: 1d8 for a torch or lantern, 2d8 for a campfire or blazing fireplace, 3d8 for a large bonfire or spell like wall of fire, and 4d8 for a conflagration like a burning building or an incendiary cloud. <span style="color: #FF0000">Alternately, for every hit die he could spend but does not, he can instead regain a number of spells slots or charges for his <em>staff of the flames</em> equal to the number of hit dice he didn’t expend.</span>[/SECTION]</p><p>>>Based on the ability bestowed upon him by the <em>incandescent eye</em> magic item from DRAGON. Contemplating adding the <span style="color: #FF0000">red text</span> as well.</p><p></p><p>[SECTION]<strong><em>Flame Blade.</em></strong> The Bonfire makes a <em>flame blade</em> attack.[/SECTION]</p><p>>>Consistent with other legendary monsters that can make a simple "weapon" attack as a legendary action, even if 3d6 damage is wimpy in the larger picture.</p><p></p><p>[SECTION]<strong><em>Moving Through the Flame.</em></strong> The Bonfire steps into a fire of at least Medium size and emerges from another fire of Medium or greater size within 400 feet. If he would arrive in a place already occupied by an object or a creature, he takes 4d6 force damage and is not teleported.[/SECTION]</p><p>>>This works like a conditional <em>dimension door</em>, and gives PCs a motivation to either extinguish flames or fill the spaces around flames with objects/creatures.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7015432, member: 20323"] Exactly :) It's a contrivance, I agree. The idea came from 3e's (?) chakra system for magic item slots, and chakras are energy centers, and the idea behind The First Flame is that it also confers immunity to exhaustion -- it's the ever-burning inner fire that drives the Bonfire (and the thing that will be passed down to his replacement/killer). Yeah, you're right. He might rely on taste tester slaves or a priest of Kossuth casting [I]detect poison and disease[/I] instead. Well, the campaign is largely about fighting the Brotherhood, so their fire theme is pretty obvious. It's not a big stretch for players to go from "we're fighting lots of flame mages" to "I bet their leader uses fire magic." Like [URL=http://www.5esrd.com/spellcasting/all-spells/d/delayed-blast-fireball/]delayed blast fireball[/URL] you mean? Definitely giving him that spell. Totally! Many of these are doable with spells... For smoke I was thinking [I]cloudkill[/I]. For heat mirages/distortions I was thinking [I]mirage arcane[/I] and some spells converted from AL-QADIM. For backdraft-like effects I was thinking [I]thunderwave.[/I] I think the suffocation bit might be a bit tricky at the table because it would affect the Bonfire and his air-breathing minions too if they're in the same room as the spell (which is likely, unless cast through a glass window or something). I was thinking on exactly the same lines. Great minds! :D Alas, I don't own PotA, but based on what you shared... I've given the Bonfire an [B][I]summon elemental minions[/I][/B] lair action while in Krak al-Mazhar. Imix's Heat Wave seems excessively punitive. [URL=http://www.5esrd.com/gamemastering/conditions/]Exhaustion[/URL] is just brutal in 5e. It works for simulating long journeys and environmental hazards, but not so much in a fight where the rules offer no way to mitigate (there's a reason no monsters in the MM were designed to impose exhaustion). Totally! Actually, I'm considering giving him a Legendary Action called [B][I]create cinderhaunt[/I][/B] which is very similar conceptually. Here is my first draft of his Legendary Actions... [SECTION][B]Legendary Actions[/B] The Bonfire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Bonfire regains spent legendary actions at the start of his turn. [B][I]Cantrip.[/I][/B] The Bonfire casts a cantrip.[/SECTION] >>Stolen from the lich. [SECTION][B][I]Create Cinderhaunt.[/I][/B] The Bonfire targets a humanoid within 10 feet of him that died from fire damage no longer than 1 minute ago. The target’s spirit rises as a cinderhaunt* (CR 6) in the space of its corpse or in the nearest unoccupied space. The cinderhaunt is under The Bonfire’s control. The Bonfire can have no more than five cinderhaunts under his control at one time.[/SECTION] >>A quicker improved version of the wraith's Create Specter, with a caveat. [SECTION][B][I]Fire Feed.[/I][/B] The Bonfire touches a fire source, absorbing the flames into himself and extinguishing the fire source. If the fire was an ongoing spell effect, it is dispelled. He regains hit points according to the size of the fire extinguished by spending hit dice: 1d8 for a torch or lantern, 2d8 for a campfire or blazing fireplace, 3d8 for a large bonfire or spell like wall of fire, and 4d8 for a conflagration like a burning building or an incendiary cloud. [COLOR="#FF0000"]Alternately, for every hit die he could spend but does not, he can instead regain a number of spells slots or charges for his [I]staff of the flames[/I] equal to the number of hit dice he didn’t expend.[/COLOR][/SECTION] >>Based on the ability bestowed upon him by the [I]incandescent eye[/I] magic item from DRAGON. Contemplating adding the [COLOR="#FF0000"]red text[/COLOR] as well. [SECTION][B][I]Flame Blade.[/I][/B] The Bonfire makes a [I]flame blade[/I] attack.[/SECTION] >>Consistent with other legendary monsters that can make a simple "weapon" attack as a legendary action, even if 3d6 damage is wimpy in the larger picture. [SECTION][B][I]Moving Through the Flame.[/I][/B] The Bonfire steps into a fire of at least Medium size and emerges from another fire of Medium or greater size within 400 feet. If he would arrive in a place already occupied by an object or a creature, he takes 4d6 force damage and is not teleported.[/SECTION] >>This works like a conditional [I]dimension door[/I], and gives PCs a motivation to either extinguish flames or fill the spaces around flames with objects/creatures. [/QUOTE]
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