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<blockquote data-quote="Jack7" data-source="post: 4584990" data-attributes="member: 54707"><p>I personally don't care for most <em><strong>"Monster Races."</strong></em></p><p></p><p>For an example of what I mean by monster, and monster creation, see this Link/Thread:</p><p><strong><a href="http://www.enworld.org/forum/general-rpg-discussion/245658-essays-game-design.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/245658-essays-game-design.html</a></strong></p><p></p><p>So almost all of the monsters in my setting are unique, one of a kind creations. There are exceptions of course. Giants are a monster race, with very complex social and cultural structures. Then again they are also a Character Race so they are different from ordinary monsters in my world.</p><p></p><p>Anyway, this thread is for listing your <span style="color: Lime"><em>"unique or original"</em></span> (one of a kind) monsters.</p><p></p><p>They don't have to be like these monsters in the way they are described, but they should be original and unique. That is there aren't a hundred or a hundred thousand of them running around in your games.</p><p></p><p>You can also take traditional monsters, like I did with the first few cases here, and radically redesign them to fit the peculiarities of your own setting, thereby creating a one of a kind monster.</p><p></p><p>It can be stuff you've already created, as in my case, or things you just decided to create as a result of this thread giving you the idea of creating unique, one of a kind monsters. Many of my monsters also double as on-going NPCs, both benign and hostile/malignant.</p><p></p><p>As far as hit points, armor class, particular abilities, and all of that go, the DM could make those anything he/she wants as far as their setting demands go. But here are descriptions about a couple of monsters and how they behave in my setting. These are descriptions for my benefit in sketching out how they behave, not monster descriptions for the players. The players know only about them what they discover as they go along. Below are listings for two of the Goblins. </p><p></p><p>The Goblins are a group of extremely powerful, vicious, and brutal criminals who were either born or created on Ghantik. As far as is known there are three Goblins, the Ghantikan word for Goblin being Gablyhn (A transliterated Greek term). No one on Ghantik is absolutely sure how the Gablyhns were created, by whom, or if they were simply born as they were, or later became monstrous. Very little is known of their history, where they grew up, where born, or if they are even related to one another. It is assumed they are all three related to one another in some fashion but this cannot be determined for certain without better background information. Background history is so sketchy that it is not even known for sure what race the Gablyhns originate from, if they are even all of the same race, or if they are totally unique creatures of a previously unknown type and race. </p><p></p><p>No one is sure either as to how the Gablyhns came to be, some assuming that they were born as they were, some assuming they were part of an intentionally and horribly corrupt experiment and some thinking they were accidentally created by exposure to Elturgy. They are considered Caleedam and monsters due to their behavior and nature. Attempts were made to reform both the Black and the Hob Goblin, both attempts being utter failures. </p><p></p><p>The three Known Gablyhns are; the Blahgablyhn (the Black Goblin) a master of camouflage and stealth, the Hahbgablyhn (the Hobgoblin) a vicious and sadistic murderer and cannibal who delights in torture and the eating of raw flesh (eating his victims while they are still alive) and the Bluhdgablyhn (the Blood Gablyhn) a shadowy figure about whom it is said that she likes to cook and consume blood. </p><p></p><p>All three are considered extremely dangerous, vicious and criminal, as well as being cunning, crafty, and lethal in their own way. The Black Goblin is considered the most clever and shrewd, the Hobgoblin the most brutal and outright evil, delighting in inflicting torture and terror, and the Blood Goblin the most secretive and uncanny. Many consider the Blood Goblin a witch. </p><p></p><p>Two of the Goblins, the Black and the Hob have escaped Ghantik and come to our world where they have wreaked havoc, crime, chaos, and murder wherever they have operated. In time on Terra (Earth) they became known as the Goblins, the human form of their Ghantikan name. Both operate secretly along the frontier areas of human society, seeking to avoid direct contact with humans unless the situation is arranged in such a way as to favor themselves and their own criminal activities. As to the location and status of the Blood Goblin, no one is really sure if she is even alive, if she is on Ghantik, on Earth, or where she might be located or what she might be doing. No word of her activities have been heard of in over a decade. Alone of all three of the Goblins, the Blood Goblin has never been apprehended and no exact description has ever been known to have been verified regarding her appearance. Once, near Russian lands three huge iron cauldrons were found along with a mass grave which contained so many bones of children that it was thought over three hundred youngsters had been cooked and eaten by cannibals. Yet many also thought it more likely the work of the Blood Goblin. However, only rumors exist about her actual existence and real activities. </p><p></p><p></p><p><strong>The Black Goblin (Blahgablyhn) - BLACK GOBLIN</strong> The Black Goblin is an escaped criminal on Ghantik. Being Caladeem and very dangerous he was kept under close guard but was ported to our world on the last eve of Samhain in the year 800 AD. The Goblin is a master criminal and highwayman, being proficient at all thieving and banditry skills. His skin changes color during the day but is always black as soot at night, and because his eyes turn black like jet, without any whites he becomes a sort of living shadow in darkness. Rather than murder his victims as his cousin the Hobgoblin does he prefers to abduct and terrify his targets so as to frighten and torture them into compliance with his criminal intents. He holds most hostages for ransom, some for torture, and some he will murder and then attempt to incrimnate others for the murder so as to extort such victims. He is rumored to have escaped capture before by pretending to be a corpse at a village massacre, and it is said he often lives in or near graveyards, tombs, or catacombs. His skin is said to be so cold that touching him gives the impression he is dead. He is extremely intelligent and persuasive, being able to Charm Person with his speech, which is seemingly soft and melodious but also tinged with threat and hostility. A Will Saving Throw negates. He also possesses the <em>"Twain Tongue"</em> abilities of the Eladarin race. Making him doubly dangerous. During the day, due to his hideous and frightening appearance, he goes about heavily cloaked and avoids contact with people. He is also immensely strong, easily able to overcome most humans and abduct them. He has a black raven with a crimson red beak which he uses to distract, frighten, and confuse his victims. Since living on Terra for so long he has learned Greek. He has no desire to return to Ghantik and will resist any attempt to return him. He has widely traveled throughout Europe and parts of Asia and Africa. He ages at a half normal rate for reasons unknown. </p><p></p><p></p><p><strong>The Hobgoblin (Hahbgablyhn) - HOBGOBLIN</strong> Murderous, brooding, hateful, the hobgoblin was imprisoned by the Eldeven of Ghantik and sentenced to execution. Before he could be killed he was ported to Terra by unknown means at some time prior to the scheduled date of his execution. On Terra he has spent his life in murder, plunder, robbery, rape, and torture. If able he always abducts his victims and then tortures and finally kills them, mutilating the body, often eating parts of the victim while they still live. He hates all living things but loathes the Eldeven peoples and desires to return to Ghantik to exact a revenge for having imprisoned him and attempted his execution. His skin is a bluish appearance, as if he were suffocating. His eyes are a strange almost orange color with no pupils or whites. His ears are large, hairy, upturned and pointed, almost wolflike, and he possesses hyper sensitive hearing. It is almost impossible to approach him undetected when he is conscious. He will often dig pits and make blinds and use his tremorsense and sensitive hearing to waylay and ambush victims, being partial to the capture of women and children in whom he takes great pleasure in horrifying before torturing and murdering them. Because his appearance is scarred and hideous he avoids populated areas, sleeps in deserted caves in the daylight and forages and murders at night. He will kill at least one person and/or animal every week, if given the opportunity. He is an excellent tactician and will make sophisticated traps using his cunning, but he is not very intelligent and has no desire to learn any human languages or do anything other than prey upon the unwary. He stands nearly 8 feet tall and weighs over 350 pounds.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4584990, member: 54707"] I personally don't care for most [I][B]"Monster Races."[/B][/I] For an example of what I mean by monster, and monster creation, see this Link/Thread: [B][url]http://www.enworld.org/forum/general-rpg-discussion/245658-essays-game-design.html[/url][/B] So almost all of the monsters in my setting are unique, one of a kind creations. There are exceptions of course. Giants are a monster race, with very complex social and cultural structures. Then again they are also a Character Race so they are different from ordinary monsters in my world. Anyway, this thread is for listing your [COLOR="Lime"][I]"unique or original"[/I][/COLOR] (one of a kind) monsters. They don't have to be like these monsters in the way they are described, but they should be original and unique. That is there aren't a hundred or a hundred thousand of them running around in your games. You can also take traditional monsters, like I did with the first few cases here, and radically redesign them to fit the peculiarities of your own setting, thereby creating a one of a kind monster. It can be stuff you've already created, as in my case, or things you just decided to create as a result of this thread giving you the idea of creating unique, one of a kind monsters. Many of my monsters also double as on-going NPCs, both benign and hostile/malignant. As far as hit points, armor class, particular abilities, and all of that go, the DM could make those anything he/she wants as far as their setting demands go. But here are descriptions about a couple of monsters and how they behave in my setting. These are descriptions for my benefit in sketching out how they behave, not monster descriptions for the players. The players know only about them what they discover as they go along. Below are listings for two of the Goblins. The Goblins are a group of extremely powerful, vicious, and brutal criminals who were either born or created on Ghantik. As far as is known there are three Goblins, the Ghantikan word for Goblin being Gablyhn (A transliterated Greek term). No one on Ghantik is absolutely sure how the Gablyhns were created, by whom, or if they were simply born as they were, or later became monstrous. Very little is known of their history, where they grew up, where born, or if they are even related to one another. It is assumed they are all three related to one another in some fashion but this cannot be determined for certain without better background information. Background history is so sketchy that it is not even known for sure what race the Gablyhns originate from, if they are even all of the same race, or if they are totally unique creatures of a previously unknown type and race. No one is sure either as to how the Gablyhns came to be, some assuming that they were born as they were, some assuming they were part of an intentionally and horribly corrupt experiment and some thinking they were accidentally created by exposure to Elturgy. They are considered Caleedam and monsters due to their behavior and nature. Attempts were made to reform both the Black and the Hob Goblin, both attempts being utter failures. The three Known Gablyhns are; the Blahgablyhn (the Black Goblin) a master of camouflage and stealth, the Hahbgablyhn (the Hobgoblin) a vicious and sadistic murderer and cannibal who delights in torture and the eating of raw flesh (eating his victims while they are still alive) and the Bluhdgablyhn (the Blood Gablyhn) a shadowy figure about whom it is said that she likes to cook and consume blood. All three are considered extremely dangerous, vicious and criminal, as well as being cunning, crafty, and lethal in their own way. The Black Goblin is considered the most clever and shrewd, the Hobgoblin the most brutal and outright evil, delighting in inflicting torture and terror, and the Blood Goblin the most secretive and uncanny. Many consider the Blood Goblin a witch. Two of the Goblins, the Black and the Hob have escaped Ghantik and come to our world where they have wreaked havoc, crime, chaos, and murder wherever they have operated. In time on Terra (Earth) they became known as the Goblins, the human form of their Ghantikan name. Both operate secretly along the frontier areas of human society, seeking to avoid direct contact with humans unless the situation is arranged in such a way as to favor themselves and their own criminal activities. As to the location and status of the Blood Goblin, no one is really sure if she is even alive, if she is on Ghantik, on Earth, or where she might be located or what she might be doing. No word of her activities have been heard of in over a decade. Alone of all three of the Goblins, the Blood Goblin has never been apprehended and no exact description has ever been known to have been verified regarding her appearance. Once, near Russian lands three huge iron cauldrons were found along with a mass grave which contained so many bones of children that it was thought over three hundred youngsters had been cooked and eaten by cannibals. Yet many also thought it more likely the work of the Blood Goblin. However, only rumors exist about her actual existence and real activities. [B]The Black Goblin (Blahgablyhn) - BLACK GOBLIN[/B] The Black Goblin is an escaped criminal on Ghantik. Being Caladeem and very dangerous he was kept under close guard but was ported to our world on the last eve of Samhain in the year 800 AD. The Goblin is a master criminal and highwayman, being proficient at all thieving and banditry skills. His skin changes color during the day but is always black as soot at night, and because his eyes turn black like jet, without any whites he becomes a sort of living shadow in darkness. Rather than murder his victims as his cousin the Hobgoblin does he prefers to abduct and terrify his targets so as to frighten and torture them into compliance with his criminal intents. He holds most hostages for ransom, some for torture, and some he will murder and then attempt to incrimnate others for the murder so as to extort such victims. He is rumored to have escaped capture before by pretending to be a corpse at a village massacre, and it is said he often lives in or near graveyards, tombs, or catacombs. His skin is said to be so cold that touching him gives the impression he is dead. He is extremely intelligent and persuasive, being able to Charm Person with his speech, which is seemingly soft and melodious but also tinged with threat and hostility. A Will Saving Throw negates. He also possesses the [I]"Twain Tongue"[/I] abilities of the Eladarin race. Making him doubly dangerous. During the day, due to his hideous and frightening appearance, he goes about heavily cloaked and avoids contact with people. He is also immensely strong, easily able to overcome most humans and abduct them. He has a black raven with a crimson red beak which he uses to distract, frighten, and confuse his victims. Since living on Terra for so long he has learned Greek. He has no desire to return to Ghantik and will resist any attempt to return him. He has widely traveled throughout Europe and parts of Asia and Africa. He ages at a half normal rate for reasons unknown. [B]The Hobgoblin (Hahbgablyhn) - HOBGOBLIN[/B] Murderous, brooding, hateful, the hobgoblin was imprisoned by the Eldeven of Ghantik and sentenced to execution. Before he could be killed he was ported to Terra by unknown means at some time prior to the scheduled date of his execution. On Terra he has spent his life in murder, plunder, robbery, rape, and torture. If able he always abducts his victims and then tortures and finally kills them, mutilating the body, often eating parts of the victim while they still live. He hates all living things but loathes the Eldeven peoples and desires to return to Ghantik to exact a revenge for having imprisoned him and attempted his execution. His skin is a bluish appearance, as if he were suffocating. His eyes are a strange almost orange color with no pupils or whites. His ears are large, hairy, upturned and pointed, almost wolflike, and he possesses hyper sensitive hearing. It is almost impossible to approach him undetected when he is conscious. He will often dig pits and make blinds and use his tremorsense and sensitive hearing to waylay and ambush victims, being partial to the capture of women and children in whom he takes great pleasure in horrifying before torturing and murdering them. Because his appearance is scarred and hideous he avoids populated areas, sleeps in deserted caves in the daylight and forages and murders at night. He will kill at least one person and/or animal every week, if given the opportunity. He is an excellent tactician and will make sophisticated traps using his cunning, but he is not very intelligent and has no desire to learn any human languages or do anything other than prey upon the unwary. He stands nearly 8 feet tall and weighs over 350 pounds. [/QUOTE]
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