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Creating your Character vs. Meeting your Character
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<blockquote data-quote="fba827" data-source="post: 5991904" data-attributes="member: 807"><p>while i enjoy the idea of doing that, my experience with actually doing it hasn't been that great.... no so much because of me specifically, but because of the atmosphere it created for the group.</p><p></p><p>There was typically that one person who got a character type that he/she didn't want to play. This led to constant griping about it ("I could do it if i was a spellcaster and not this burly fighter type..." as a response to <em>everything</em>), or not taking it seriously ("sure, i'll charge straight into the dragon's lair farting the whole way"), or basic dissociation ("i know the group just met in the tavern but i can't figure out any motivation for this type of PC to want to go with them, i know, why i don't i try and make up a new character now...")</p><p></p><p>Or there is someone who rolls below the average of the rest of the group and feels gimped (whether or not the PC is actually gimped isn't the issue, it's that the player feels gimped and that spills out in to attitude)... </p><p></p><p>or converse to the above,you'll have the one player who rolls so high above everyone else's average that things seem absurd for anyone else to try and both with skills when that other player is good at everything.</p><p></p><p>those sorts of things just led to bad atmosphere/ tone/mood when trying this (even if just for a short pickup game). So it really depends a lot on your players and group.</p><p></p><p>As a slight tangent, I once played in a group where for a short game we basically took a bunch of minis (we lined up 30 since we had a 30 sided die) and then each person rolled the d30 to figure out which mini he/she would base his/her PC off of. We also did it a second time with the variation of rolling twice and then the player would pick which of the two results he liked. Mind you it has similar shortcomings to rolling for stats, but we did it and it was fun for a session none the less (I did this with a group different than the one i tried rolling for stats with) -- the second time didn't work so well mainly because of one new player that was with us who didn't want to play the archetype represented by the mini....</p></blockquote><p></p>
[QUOTE="fba827, post: 5991904, member: 807"] while i enjoy the idea of doing that, my experience with actually doing it hasn't been that great.... no so much because of me specifically, but because of the atmosphere it created for the group. There was typically that one person who got a character type that he/she didn't want to play. This led to constant griping about it ("I could do it if i was a spellcaster and not this burly fighter type..." as a response to [I]everything[/I]), or not taking it seriously ("sure, i'll charge straight into the dragon's lair farting the whole way"), or basic dissociation ("i know the group just met in the tavern but i can't figure out any motivation for this type of PC to want to go with them, i know, why i don't i try and make up a new character now...") Or there is someone who rolls below the average of the rest of the group and feels gimped (whether or not the PC is actually gimped isn't the issue, it's that the player feels gimped and that spills out in to attitude)... or converse to the above,you'll have the one player who rolls so high above everyone else's average that things seem absurd for anyone else to try and both with skills when that other player is good at everything. those sorts of things just led to bad atmosphere/ tone/mood when trying this (even if just for a short pickup game). So it really depends a lot on your players and group. As a slight tangent, I once played in a group where for a short game we basically took a bunch of minis (we lined up 30 since we had a 30 sided die) and then each person rolled the d30 to figure out which mini he/she would base his/her PC off of. We also did it a second time with the variation of rolling twice and then the player would pick which of the two results he liked. Mind you it has similar shortcomings to rolling for stats, but we did it and it was fun for a session none the less (I did this with a group different than the one i tried rolling for stats with) -- the second time didn't work so well mainly because of one new player that was with us who didn't want to play the archetype represented by the mini.... [/QUOTE]
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