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Creating your Character vs. Meeting your Character
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<blockquote data-quote="Sword of Spirit" data-source="post: 5992958" data-attributes="member: 6677017"><p>Which character generation method is used really ought to be explicitly based on the campaign one is attempting to create.</p><p> </p><p> I love point buy methods, because I usually have a clear idea (based on role-playing considerations) of the character I want to play, and would like to be able to get as close as possible, and random stats—regardless of the specific method—are not reliable in accomplishing that.</p><p> </p><p> That being said, I can enjoy using random methods if the campaign is based around that sort of thing. One occasional campaign I’m in had characters go random and in order, but the DM specifically gave the characters of those who rolled low in-game, non-transferrable benefits to even out the overall power level.</p><p> </p><p> What would be ideal for some campaigns would be a system where everyone got the same point value worth of stats—but you had no control over where the stats were assigned. That would allow all characters to be equal in point value, but provide the same root experience of purely random character generation.</p><p> </p><p> Now, is someone would like to whip up a system to randomize stats in that way, that would be great.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 5992958, member: 6677017"] Which character generation method is used really ought to be explicitly based on the campaign one is attempting to create. I love point buy methods, because I usually have a clear idea (based on role-playing considerations) of the character I want to play, and would like to be able to get as close as possible, and random stats—regardless of the specific method—are not reliable in accomplishing that. That being said, I can enjoy using random methods if the campaign is based around that sort of thing. One occasional campaign I’m in had characters go random and in order, but the DM specifically gave the characters of those who rolled low in-game, non-transferrable benefits to even out the overall power level. What would be ideal for some campaigns would be a system where everyone got the same point value worth of stats—but you had no control over where the stats were assigned. That would allow all characters to be equal in point value, but provide the same root experience of purely random character generation. Now, is someone would like to whip up a system to randomize stats in that way, that would be great. [/QUOTE]
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