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<blockquote data-quote="s/LaSH" data-source="post: 852652" data-attributes="member: 6929"><p>Know what you want.</p><p></p><p>If there's a strong campaign plot, with a master villain or awakening Dark God or something, ask yourself how the adventure impacts on this. Do the PCs have to get a sword to kill a dragon? Do they have to interrogate an evil cultist to discover an important clue? Start from the goal and then throw obstacles at them. Put the sword in a dungeon with undead guards or something. Put the cultist in a townhouse guarded by silent assassins.</p><p></p><p>Have a theme, of course. Like 'long-forgotten temple' (undead, magic traps, that sort of thing), or 'goblin cave' (goblins, goblins, smelly refuse, worgs and goblins). Exceptions to the theme are not ruled out, but they should have a good reason and be very rare.</p><p></p><p>Build a dungeon to make sense. The people defending it should have a decent plan of defence. Try to kill the PCs. Then turn around and find a way for the PCs to not get killed. That way things should make sense but not be impassable.</p><p></p><p>That's all I can think of right now...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 852652, member: 6929"] Know what you want. If there's a strong campaign plot, with a master villain or awakening Dark God or something, ask yourself how the adventure impacts on this. Do the PCs have to get a sword to kill a dragon? Do they have to interrogate an evil cultist to discover an important clue? Start from the goal and then throw obstacles at them. Put the sword in a dungeon with undead guards or something. Put the cultist in a townhouse guarded by silent assassins. Have a theme, of course. Like 'long-forgotten temple' (undead, magic traps, that sort of thing), or 'goblin cave' (goblins, goblins, smelly refuse, worgs and goblins). Exceptions to the theme are not ruled out, but they should have a good reason and be very rare. Build a dungeon to make sense. The people defending it should have a decent plan of defence. Try to kill the PCs. Then turn around and find a way for the PCs to not get killed. That way things should make sense but not be impassable. That's all I can think of right now... [/QUOTE]
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