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Creating your own Adventures
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<blockquote data-quote="ced1106" data-source="post: 852655" data-attributes="member: 7551"><p>Start small. Rip off ideas from other sources. In fact, I'd recommend that you instead edit adventures into a wider story arc:</p><p></p><p>1. Select two adventures you'd like to run back-to-back.</p><p>2. Create a backstory that ties them together.</p><p>3. Edit the adventures to better fit the backstory.</p><p></p><p>The easiest edit is the "bad guy" because adventures **always** have bad guys. You can easily rewrite the bad guys from separate adventures suchthat they're organized under one higher-level bad guy, whom the party meets in a later adventure. And so on.</p><p></p><p>Also nothing wrong with further developing part of an adventure. Most pregens with towns, for example, leave the town as a one-dimensional plot device that needs saving. Flesh out the town! Create a faction in the town that has an interest in **helping** the bad guys! </p><p></p><p>Then there's always the fallback: ask the players. Get their input, have them submit ideas. Edit.</p><p></p><p>Good luck and enjoy.</p><p></p><p></p><p>Cedric.</p><p>aka. Washu! ^O^</p></blockquote><p></p>
[QUOTE="ced1106, post: 852655, member: 7551"] Start small. Rip off ideas from other sources. In fact, I'd recommend that you instead edit adventures into a wider story arc: 1. Select two adventures you'd like to run back-to-back. 2. Create a backstory that ties them together. 3. Edit the adventures to better fit the backstory. The easiest edit is the "bad guy" because adventures **always** have bad guys. You can easily rewrite the bad guys from separate adventures suchthat they're organized under one higher-level bad guy, whom the party meets in a later adventure. And so on. Also nothing wrong with further developing part of an adventure. Most pregens with towns, for example, leave the town as a one-dimensional plot device that needs saving. Flesh out the town! Create a faction in the town that has an interest in **helping** the bad guys! Then there's always the fallback: ask the players. Get their input, have them submit ideas. Edit. Good luck and enjoy. Cedric. aka. Washu! ^O^ [/QUOTE]
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