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*Pathfinder & Starfinder
Creating your own world.
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<blockquote data-quote="Starman" data-source="post: 5300596" data-attributes="member: 7663"><p>There are two broad methods to world creation.</p><p></p><p><u>Bottom-up</u></p><p>Create a small city/region for your players to adventure in. Hint at things outside that, but maintain your focus on the small area your players are in. As they grow in power and begin to want to expand, you can start adding on to what you have already done.</p><p></p><p><u>Top-down</u></p><p>Think big. How was the world created? Who are the gods and how do they relate? What is the history of the world? How many continents are there? Then you begin to drill down to smaller areas fitting everything into the larger framework you have created. </p><p></p><p>Top-down is certainly more work, but it can give you a more coherent framework for your world if that's important for you. Bottom-up means you are just focusing on what your players need for the game at the moment which means it's a bit less work. Both have advantages and drawbacks. I would recommend some of Expeditious Retreat's books (<em>A Magical Medieval Society</em>, <em>Silk Road</em>, <em>Ecology and Culture</em>) for either method.</p></blockquote><p></p>
[QUOTE="Starman, post: 5300596, member: 7663"] There are two broad methods to world creation. [U]Bottom-up[/U] Create a small city/region for your players to adventure in. Hint at things outside that, but maintain your focus on the small area your players are in. As they grow in power and begin to want to expand, you can start adding on to what you have already done. [u]Top-down[/u] Think big. How was the world created? Who are the gods and how do they relate? What is the history of the world? How many continents are there? Then you begin to drill down to smaller areas fitting everything into the larger framework you have created. Top-down is certainly more work, but it can give you a more coherent framework for your world if that's important for you. Bottom-up means you are just focusing on what your players need for the game at the moment which means it's a bit less work. Both have advantages and drawbacks. I would recommend some of Expeditious Retreat's books ([i]A Magical Medieval Society[/i], [i]Silk Road[/i], [i]Ecology and Culture[/i]) for either method. [/QUOTE]
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