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<blockquote data-quote="Ogrehatescomputers" data-source="post: 5301167" data-attributes="member: 94367"><p>My main reason for the Pantheon first is just that. If your world will have almost no contact or in fact no Gods and religion then it gives you your stepping stone. No devine magic now? or is everything still there its just considered arcane magic. it changes a lot things. From the grand scale of the "universe" to the smallest town. The lives of clerics and druids and paladins drastically change. Druids worship nature in general. It is their God if there is no Obad-hai or whoever. so there is still then some form of religion. Thats why i make (or dont make it) first. I build a very VERY VAUGE large scale world. Then a very vague continent. Then a vague contry. Then a detailed city etc. And i really only do that so if a player asks me whats the name of the country to the left its where im from. then i know. and i know vaguely enough to tell him oh its a place ruled by a king who is kinda crazy and blah blah blah. Plus sometimes yuo never know what your crazy players will do. one minute everyones fine. the next minute they killed the queen and have to flee the country. (yes it happened-and we never let him forget it) as far as the politcal intrigue and such. general my games try to be more "adventure" and less "law and order cormyr"</p><p>I usually spend the vast amount of world building time one that town my players are in.</p></blockquote><p></p>
[QUOTE="Ogrehatescomputers, post: 5301167, member: 94367"] My main reason for the Pantheon first is just that. If your world will have almost no contact or in fact no Gods and religion then it gives you your stepping stone. No devine magic now? or is everything still there its just considered arcane magic. it changes a lot things. From the grand scale of the "universe" to the smallest town. The lives of clerics and druids and paladins drastically change. Druids worship nature in general. It is their God if there is no Obad-hai or whoever. so there is still then some form of religion. Thats why i make (or dont make it) first. I build a very VERY VAUGE large scale world. Then a very vague continent. Then a vague contry. Then a detailed city etc. And i really only do that so if a player asks me whats the name of the country to the left its where im from. then i know. and i know vaguely enough to tell him oh its a place ruled by a king who is kinda crazy and blah blah blah. Plus sometimes yuo never know what your crazy players will do. one minute everyones fine. the next minute they killed the queen and have to flee the country. (yes it happened-and we never let him forget it) as far as the politcal intrigue and such. general my games try to be more "adventure" and less "law and order cormyr" I usually spend the vast amount of world building time one that town my players are in. [/QUOTE]
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