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General Tabletop Discussion
*Pathfinder & Starfinder
Creating your own world.
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<blockquote data-quote="Water Bob" data-source="post: 5301314" data-attributes="member: 92305"><p>I say, create a little bit at a time. Start small and only grow in the direction dictated by the campaign. For most stuff, create the broad strokes (If the PCs go this way, I'll probably do this, this, and this) but never put time into detailing anything unless the players and good and hooked into going that direction. Always save unsued detailed stuff--that cavern to the east can be the basement to the keep in the north. Make the world seem wide open and a living enviroment with your description and background information.</p><p> </p><p>The devil is in the details, but don't waste time creating details that you won't use.</p><p> </p><p>Details I'm using in my campaign, set in Conan's Hyborian Age, can be viewed <a href="http://www.enworld.org/forum/plots-places/281868-cimmerian-blood.html" target="_blank"> HERE </a> Notice how just the town is created but I've got an extensive background to make the world seem real.</p><p> </p><p>As other towns or peoples are needed, I'll create them as needed.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5301314, member: 92305"] I say, create a little bit at a time. Start small and only grow in the direction dictated by the campaign. For most stuff, create the broad strokes (If the PCs go this way, I'll probably do this, this, and this) but never put time into detailing anything unless the players and good and hooked into going that direction. Always save unsued detailed stuff--that cavern to the east can be the basement to the keep in the north. Make the world seem wide open and a living enviroment with your description and background information. The devil is in the details, but don't waste time creating details that you won't use. Details I'm using in my campaign, set in Conan's Hyborian Age, can be viewed [URL=http://www.enworld.org/forum/plots-places/281868-cimmerian-blood.html] HERE [/url] Notice how just the town is created but I've got an extensive background to make the world seem real. As other towns or peoples are needed, I'll create them as needed. [/QUOTE]
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