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Creating your own world.
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<blockquote data-quote="radmod" data-source="post: 5302725" data-attributes="member: 93008"><p>Because the DM says. 'Nuff said.</p><p></p><p>I'm in the 'Steal!' camp. I'm also in the "scrap paper" camp (though no battle grid).</p><p>Quite frankly, I make up nearly everything on the fly. I draw on the books I've read, the worlds I've gamed in or used in the past. I even draw on contemporary culture for creatures.</p><p>The most successful world I created was completely on the fly. The DM called one of the players and said he was quitting. Nobody in the group wanted to DM and I was itching to do so. So while characters were being rolled, I stole from the <em>Dragonlance </em>saga, <em>The Book(s) of Lost Swords</em>, and from previous DMs.</p><p>If you're good at that thing, the advantage is that you can create a world suited to your characters: their strengths and weaknesses. The disadvantage is that you run the risk of forgetting things, and creating paradoxes. For example, I intentionally had a river running from the ocean. It ran eastward from the west coast. Unfortunately, I had it run westward from the east coast. Oops!</p></blockquote><p></p>
[QUOTE="radmod, post: 5302725, member: 93008"] Because the DM says. 'Nuff said. I'm in the 'Steal!' camp. I'm also in the "scrap paper" camp (though no battle grid). Quite frankly, I make up nearly everything on the fly. I draw on the books I've read, the worlds I've gamed in or used in the past. I even draw on contemporary culture for creatures. The most successful world I created was completely on the fly. The DM called one of the players and said he was quitting. Nobody in the group wanted to DM and I was itching to do so. So while characters were being rolled, I stole from the [I]Dragonlance [/I]saga, [I]The Book(s) of Lost Swords[/I], and from previous DMs. If you're good at that thing, the advantage is that you can create a world suited to your characters: their strengths and weaknesses. The disadvantage is that you run the risk of forgetting things, and creating paradoxes. For example, I intentionally had a river running from the ocean. It ran eastward from the west coast. Unfortunately, I had it run westward from the east coast. Oops! [/QUOTE]
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