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Creative and innovation?
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<blockquote data-quote="sheadunne" data-source="post: 6123692" data-attributes="member: 27570"><p>For me . . . </p><p></p><p>I'm taking creative to mean the reorganization and display of mechanics to better represent the way the game plays. This might be 1e > 2e or 4e --> Essentials or 3e --> 3.5. I want 5e to be creative. I think it has to be.</p><p></p><p>I'm taking innovative to mean the creation of new mechanics to play the game in a new way. This might be 3e --> 4e or 2e --> 3e. I don't want 5e to be innovative. I think it has to be in some respect based on their goals.</p><p></p><p>My feeling that 5e should be creative and not innovative is probably why I dislike the advantage/disadvantage mechanic since it's innovative, but don't have a problem with backgrounds, which are more creative display of existing mechanics (feats, skills, fluff, etc). </p><p></p><p>This isn't to say that I don't like innovation in general, I just don't particularly need it in D&D at this stage. The problem with D&D is that it has had several innovative moments and which moment do you focus your creativity on. 3e? 1e/2e? 4e? </p><p></p><p>But anyway, it's fun to think about.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6123692, member: 27570"] For me . . . I'm taking creative to mean the reorganization and display of mechanics to better represent the way the game plays. This might be 1e > 2e or 4e --> Essentials or 3e --> 3.5. I want 5e to be creative. I think it has to be. I'm taking innovative to mean the creation of new mechanics to play the game in a new way. This might be 3e --> 4e or 2e --> 3e. I don't want 5e to be innovative. I think it has to be in some respect based on their goals. My feeling that 5e should be creative and not innovative is probably why I dislike the advantage/disadvantage mechanic since it's innovative, but don't have a problem with backgrounds, which are more creative display of existing mechanics (feats, skills, fluff, etc). This isn't to say that I don't like innovation in general, I just don't particularly need it in D&D at this stage. The problem with D&D is that it has had several innovative moments and which moment do you focus your creativity on. 3e? 1e/2e? 4e? But anyway, it's fun to think about. [/QUOTE]
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