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<blockquote data-quote="sheadunne" data-source="post: 6124219" data-attributes="member: 27570"><p>Innovative? Yes. Feeling right? No. </p><p></p><p></p><p></p><p>The people I was gaming with when 3e came out were not impressed by the Fort/Ref/Will because we had been using ability scores only for saving throws for over a decade. We never used the traditional D&D model because it never made any sense to us. Just roll an ability check and move on. 3e saves were a step backward. Were they innovative? For published rules yes, but I found that other groups were doing what we were doing so it wasn't that innovative as far as table play went in the circles I gamed in. Compared to Ad/Dis I would say it's low on the innovation scale, but it was certainly a better innovation than Ad/Dis which most people I game with dislike and will probably scrap if they play 5e. </p><p></p><p></p><p></p><p>So far there are only a couple of innovations in 5e. Most of it is creative reshuffling of existing mechanics. What will certainly be innovative to me, is if they manage to reproduce play styles associate with editions in a single mechanic that doesn't require a million tack-ons and modules. It's not their primary goal, but that would indeed be innovative. </p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6124219, member: 27570"] Innovative? Yes. Feeling right? No. The people I was gaming with when 3e came out were not impressed by the Fort/Ref/Will because we had been using ability scores only for saving throws for over a decade. We never used the traditional D&D model because it never made any sense to us. Just roll an ability check and move on. 3e saves were a step backward. Were they innovative? For published rules yes, but I found that other groups were doing what we were doing so it wasn't that innovative as far as table play went in the circles I gamed in. Compared to Ad/Dis I would say it's low on the innovation scale, but it was certainly a better innovation than Ad/Dis which most people I game with dislike and will probably scrap if they play 5e. So far there are only a couple of innovations in 5e. Most of it is creative reshuffling of existing mechanics. What will certainly be innovative to me, is if they manage to reproduce play styles associate with editions in a single mechanic that doesn't require a million tack-ons and modules. It's not their primary goal, but that would indeed be innovative. Cheers [/QUOTE]
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