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Creative and unusual traps?
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<blockquote data-quote="taferial" data-source="post: 4110323" data-attributes="member: 41867"><p>Ill add a couple of mine, as far as im concerned they are origonal creations, but im never sure where my insparation comes from in the first place...</p><p></p><p>Catch the pidgeon - Shoulder width (concealed) trapdoor in the floor, ladder (slightly wobbly, nothing too dangerous) leading down into the darkness, the drop should be long enough to convince your players not to just leap down (or have another simple trap if they do). The ladder shifts slightly hitting a sparker at its foot, we then get to see a fuse burn down and sprint off behind box's and other clutter on the floor, walls and ceiling, quite probably heading to some explosive device. Que players running for the ladder, grabing water bottles and franticaly searching for a distant fizzing noise or the sparkeling glow just out of reach on the ceiling. For added high-jinx, you can add aditional fuses requireing more players to jump down and try and cut/ extinguish the fuses. ~ used in my game to incinerate vital plot muguffin.</p><p></p><p></p><p>Pinball wizard - A variation on the piano-key floor. about halfway across the floor is the trigger which will cause blades to be sprung from between the floors flagstones. After the inital sproing which, after saves, may not have caused any damage, explain that while the blades were dangerous, that threat has passed and it will be easy to walk between the blades to cross the room. If the blade trap activated and if your players are like mine they will likely stop to break the blades off "just in case". </p><p></p><p>This is such a clasic trap your players are going to be feeling a tad superior to you at this point so this is when you smack em. If the origonal trap trigger was spotted and disabled this second part of it should still be able to happen. Its going to take some time and the rogue may not be strong enough to snap the blades so more people are going to go into the room, after x people are in the room, the whole floor drops by about 5 inches and (revealing the blades if previously un-triggered) ball-bearings are realeased onto the floor, lots off balance checks (maybe a flying enemy or two if your of a vicious persuasion (something with a trip attack for even more fun)) to avoid falling on the spikes for more damage.</p><p> </p><p>After all this has been dealt with and someone makes it to the exit, another pad (very hard to see, the floor being covered in balls and all) will activate a magnet, causeing the ball-bearings to either rocket towards the player thet tripped the trap in a "reverse cone atrack" style or just moveing em about forceing yet more balance checks. ~ Word of caution, after getting out of this room your players will likely punish you harshly by trying to use the ball-bearings for evry concieveable pourpose. Which is only fair after all that time you spent giggleing at them. You could elevate this to seriously nasty by putting Ag drain poison on the blades, but i diddnt want 30 or so poisoned spikes in the party at that time.</p><p></p><p></p><p>I wont add more, cos these descriptions will get longer and more convoluted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="taferial, post: 4110323, member: 41867"] Ill add a couple of mine, as far as im concerned they are origonal creations, but im never sure where my insparation comes from in the first place... Catch the pidgeon - Shoulder width (concealed) trapdoor in the floor, ladder (slightly wobbly, nothing too dangerous) leading down into the darkness, the drop should be long enough to convince your players not to just leap down (or have another simple trap if they do). The ladder shifts slightly hitting a sparker at its foot, we then get to see a fuse burn down and sprint off behind box's and other clutter on the floor, walls and ceiling, quite probably heading to some explosive device. Que players running for the ladder, grabing water bottles and franticaly searching for a distant fizzing noise or the sparkeling glow just out of reach on the ceiling. For added high-jinx, you can add aditional fuses requireing more players to jump down and try and cut/ extinguish the fuses. ~ used in my game to incinerate vital plot muguffin. Pinball wizard - A variation on the piano-key floor. about halfway across the floor is the trigger which will cause blades to be sprung from between the floors flagstones. After the inital sproing which, after saves, may not have caused any damage, explain that while the blades were dangerous, that threat has passed and it will be easy to walk between the blades to cross the room. If the blade trap activated and if your players are like mine they will likely stop to break the blades off "just in case". This is such a clasic trap your players are going to be feeling a tad superior to you at this point so this is when you smack em. If the origonal trap trigger was spotted and disabled this second part of it should still be able to happen. Its going to take some time and the rogue may not be strong enough to snap the blades so more people are going to go into the room, after x people are in the room, the whole floor drops by about 5 inches and (revealing the blades if previously un-triggered) ball-bearings are realeased onto the floor, lots off balance checks (maybe a flying enemy or two if your of a vicious persuasion (something with a trip attack for even more fun)) to avoid falling on the spikes for more damage. After all this has been dealt with and someone makes it to the exit, another pad (very hard to see, the floor being covered in balls and all) will activate a magnet, causeing the ball-bearings to either rocket towards the player thet tripped the trap in a "reverse cone atrack" style or just moveing em about forceing yet more balance checks. ~ Word of caution, after getting out of this room your players will likely punish you harshly by trying to use the ball-bearings for evry concieveable pourpose. Which is only fair after all that time you spent giggleing at them. You could elevate this to seriously nasty by putting Ag drain poison on the blades, but i diddnt want 30 or so poisoned spikes in the party at that time. I wont add more, cos these descriptions will get longer and more convoluted :D [/QUOTE]
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