Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Creative (but not annoying) Intelligence Penalties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3587182" data-attributes="member: 4937"><p>1) Liberal use of skill checks.</p><p></p><p>Some suggestions:</p><p>a) Fighting on uneven, broken, or sloping terrain (ei you are distracted and can't take 10) requires a balance check. Even if this check is only DC 5, with armor check penalties and few skill points, it will come up a couple times that characters will stumble and/or fall.</p><p>b) Force them to make Appraise skill checks before you describe the loot. If they get thier appraise wrong, mis-describe the loot - ei they mistake brass for gold, silver or gold plating for sold silver, or vica versa describe something as junk when its actually valuable.</p><p>c) Enforce Knowledge checks to recognize monsters and hazards. Without successful checks, keep your descriptions deliberately vague to minimize the characters access to meta-game information.</p><p>d) Present them with puzzles which require a Knowledge checks to recieve clues. </p><p>e) Place them in a wilderness situation where skills like survival, swim, profession (boating), ride, and handle animal would be useful. For example, the dungeon where the macguffin is located is not easily accessible and a significant journey of many weeks must be undertaken to reach it.</p><p>f) Place them in an upper class social setting where skills like sense motive, knowledge (nobility), diplomacy, perform (dancing) and bluff would be useful. For example, to solve a crime that either has been committed or to prevent one that is about to be committed (or both).</p><p>g) Present them with a problem where inflitration by guile would be preferable to head long assaut, making bluff, disguise, speak language, move silently, hide and sleight of hand are useful. For example, the PC's could be assigned to acquire certain information from city which is hostile to the PC's own culture.</p><p></p><p>2) Require INT checks when the characters ask OOC for information given in the past (the name of a certain PC they've met for example).</p><p></p><p>3) Place them in positions where thier low intelligence causes a social penalty, such as interacting with scholars or other types that prize intelligence and judge people by same. Then penalize thier social skills under the circumstances accordingly.</p><p></p><p>4) Place them in situations where they must read languages other than common or interact with NPC's that don't know common.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3587182, member: 4937"] 1) Liberal use of skill checks. Some suggestions: a) Fighting on uneven, broken, or sloping terrain (ei you are distracted and can't take 10) requires a balance check. Even if this check is only DC 5, with armor check penalties and few skill points, it will come up a couple times that characters will stumble and/or fall. b) Force them to make Appraise skill checks before you describe the loot. If they get thier appraise wrong, mis-describe the loot - ei they mistake brass for gold, silver or gold plating for sold silver, or vica versa describe something as junk when its actually valuable. c) Enforce Knowledge checks to recognize monsters and hazards. Without successful checks, keep your descriptions deliberately vague to minimize the characters access to meta-game information. d) Present them with puzzles which require a Knowledge checks to recieve clues. e) Place them in a wilderness situation where skills like survival, swim, profession (boating), ride, and handle animal would be useful. For example, the dungeon where the macguffin is located is not easily accessible and a significant journey of many weeks must be undertaken to reach it. f) Place them in an upper class social setting where skills like sense motive, knowledge (nobility), diplomacy, perform (dancing) and bluff would be useful. For example, to solve a crime that either has been committed or to prevent one that is about to be committed (or both). g) Present them with a problem where inflitration by guile would be preferable to head long assaut, making bluff, disguise, speak language, move silently, hide and sleight of hand are useful. For example, the PC's could be assigned to acquire certain information from city which is hostile to the PC's own culture. 2) Require INT checks when the characters ask OOC for information given in the past (the name of a certain PC they've met for example). 3) Place them in positions where thier low intelligence causes a social penalty, such as interacting with scholars or other types that prize intelligence and judge people by same. Then penalize thier social skills under the circumstances accordingly. 4) Place them in situations where they must read languages other than common or interact with NPC's that don't know common. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Creative (but not annoying) Intelligence Penalties
Top