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General Tabletop Discussion
*TTRPGs General
Creative combat objectives (other than "kill 'em all")
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<blockquote data-quote="Ravilah" data-source="post: 4479275" data-attributes="member: 19724"><p><strong>Scenario:</strong> Tag and Release</p><p><strong>Objective:</strong> Players must incapacitate or grapple several creatures in order to tag them, give something to them, or take something off of them. Creatures are a mixture of aggressive and cowardly--some fight, some flee. If the children of the town have become berserker ghouls until inoculated with the Shaman's rare herbs, then players must capture rather than kill.</p><p><strong>Set up:</strong> Players start in the middle of the mat with their targets in a random spread all around.</p><p><strong>In Play:</strong> The Aggressives move in right away, making it more likely that the cowards will get away unless the party splits its focus. </p><p><strong>Ancillary Skills:</strong> An Intimidate check could make some of them stand still (or maybe run harder)</p></blockquote><p></p>
[QUOTE="Ravilah, post: 4479275, member: 19724"] [B]Scenario:[/B] Tag and Release [B]Objective:[/B] Players must incapacitate or grapple several creatures in order to tag them, give something to them, or take something off of them. Creatures are a mixture of aggressive and cowardly--some fight, some flee. If the children of the town have become berserker ghouls until inoculated with the Shaman's rare herbs, then players must capture rather than kill. [B]Set up:[/B] Players start in the middle of the mat with their targets in a random spread all around. [B]In Play:[/B] The Aggressives move in right away, making it more likely that the cowards will get away unless the party splits its focus. [B]Ancillary Skills:[/B] An Intimidate check could make some of them stand still (or maybe run harder) [/QUOTE]
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Creative combat objectives (other than "kill 'em all")
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