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General Tabletop Discussion
*TTRPGs General
Creative combat objectives (other than "kill 'em all")
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<blockquote data-quote="Rechan" data-source="post: 4604187" data-attributes="member: 54846"><p>How about "Extraction"? The objective being "Take Target Y alive". Either Y being an enemy in the middle of other enemies, or Y being a hostage being held by captives.</p><p></p><p>The problem with Y being an enemy among enemies might result in "Kill them all - just use subduing technique upon 0 HP on Y" instead of trying to grab and get out ASAP. </p><p></p><p>As a hostage, Y is restrained (making this different from VIP). The problem with Y being a hostage requires you to propose an appropriate threat to Y. Meaning that enemies in the area can do damage to Y, enough to make it dangerous to engage in a battle in the middle of the hostage being <em>right there</em>. </p><p></p><p></p><p>Another option would be "Frisk"; you have X number of minions or enemies, but only Y are your target. Therefore, part of the challenge is determining which one you are targeting. Thus, it would require a perception or insight skill (or at worst, luck) to get the right ones before they run away.</p><p></p><p>Example: Gremlins are dismantling the device holding your defenses, and when you approach, they scamper. Quick, three of them have necessary parts! Which ones?</p></blockquote><p></p>
[QUOTE="Rechan, post: 4604187, member: 54846"] How about "Extraction"? The objective being "Take Target Y alive". Either Y being an enemy in the middle of other enemies, or Y being a hostage being held by captives. The problem with Y being an enemy among enemies might result in "Kill them all - just use subduing technique upon 0 HP on Y" instead of trying to grab and get out ASAP. As a hostage, Y is restrained (making this different from VIP). The problem with Y being a hostage requires you to propose an appropriate threat to Y. Meaning that enemies in the area can do damage to Y, enough to make it dangerous to engage in a battle in the middle of the hostage being [i]right there[/i]. Another option would be "Frisk"; you have X number of minions or enemies, but only Y are your target. Therefore, part of the challenge is determining which one you are targeting. Thus, it would require a perception or insight skill (or at worst, luck) to get the right ones before they run away. Example: Gremlins are dismantling the device holding your defenses, and when you approach, they scamper. Quick, three of them have necessary parts! Which ones? [/QUOTE]
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