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General Tabletop Discussion
*TTRPGs General
Creative combat objectives (other than "kill 'em all")
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<blockquote data-quote="Angellis_ater" data-source="post: 4604446" data-attributes="member: 37442"><p>This has some awesome scenario's, but what about settings?</p><p></p><p>My suggestions:</p><p></p><p>- Aboard a ship, during a storm (waves crashing in, slippery boards as well as the potential for "heroic" use of the terrain)</p><p></p><p>- Aboard a ship, in the middle of a ship-to-ship combat. Cannons firing, parts of the terrain exploding, the ship rocking from hits. Sails and masts falling down.</p><p></p><p>- Aboard two ships, during a boarding action. Two ships locked might mean both a scenario (get rid of the hooks/grapplers that hold the ships together) and interesting terrain with multiple levels of action.</p><p></p><p>- Inside some kind of machine. Giant cogs moving, levers swinging out, every flat surface is a cog that spins. Add scenario: Either damage the machine (making it more dangerous every time you score a successful hit) or protect the machine (once again, becoming more and more dangerous).</p><p></p><p>- On a collapsing bridge. Parts will fall off and once a hole appears, it generally widens, quickly. Perhaps the characters must make it over, or perhaps they must ensure it collapses completely, cutting off their enemies.</p><p></p><p>- Near a dangerous something. Perhaps it is a Snatcher in the lake right by the gates, or a living cave that eats people. Whatever it is, the PCs must complete their mission/combat while avoiding certain areas (and perhaps pushing enemies into these?)</p><p></p><p>- On icefloes, or stone floes in a lava river, or solidified ectoplasm in the Astral Sea.</p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 4604446, member: 37442"] This has some awesome scenario's, but what about settings? My suggestions: - Aboard a ship, during a storm (waves crashing in, slippery boards as well as the potential for "heroic" use of the terrain) - Aboard a ship, in the middle of a ship-to-ship combat. Cannons firing, parts of the terrain exploding, the ship rocking from hits. Sails and masts falling down. - Aboard two ships, during a boarding action. Two ships locked might mean both a scenario (get rid of the hooks/grapplers that hold the ships together) and interesting terrain with multiple levels of action. - Inside some kind of machine. Giant cogs moving, levers swinging out, every flat surface is a cog that spins. Add scenario: Either damage the machine (making it more dangerous every time you score a successful hit) or protect the machine (once again, becoming more and more dangerous). - On a collapsing bridge. Parts will fall off and once a hole appears, it generally widens, quickly. Perhaps the characters must make it over, or perhaps they must ensure it collapses completely, cutting off their enemies. - Near a dangerous something. Perhaps it is a Snatcher in the lake right by the gates, or a living cave that eats people. Whatever it is, the PCs must complete their mission/combat while avoiding certain areas (and perhaps pushing enemies into these?) - On icefloes, or stone floes in a lava river, or solidified ectoplasm in the Astral Sea. [/QUOTE]
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Creative combat objectives (other than "kill 'em all")
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