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General Tabletop Discussion
*TTRPGs General
Creative combat objectives (other than "kill 'em all")
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<blockquote data-quote="The Little Raven" data-source="post: 4605585" data-attributes="member: 10095"><p>I had an entire campaign based around a variant of this idea. The party was charged with bringing a young, blind elf girl to a nearby mountain peak, where she was going to be "the bride of the dragon." One player had to stick by her side the entire time in order to move her out of danger, as she didn't move on her own during combat situations (move action to move her; would be a minor action in 4e). It was interesting to see my players change their attitude from the standard "kill stuff to increase our funds" adventuring attitude to being genuinely heroic to keep the girl alive, to the extent where they debated with eachother at the base of the mountain whether they would take the girl to be sacrificed (that's what they assumed would be done with her), and she reminded them that they made a vow to deliver her to her destiny regardless of their moral quandary. It made the end all the more poignant when they reached their destination, and the girl turned into the dragon that they then had to fight. Because of the connection forged with the girl, it took them two rounds to actually get in the mindset to fight the dragon, and they all seem genuinely depressed when they had to kill her. It was totally awesome.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4605585, member: 10095"] I had an entire campaign based around a variant of this idea. The party was charged with bringing a young, blind elf girl to a nearby mountain peak, where she was going to be "the bride of the dragon." One player had to stick by her side the entire time in order to move her out of danger, as she didn't move on her own during combat situations (move action to move her; would be a minor action in 4e). It was interesting to see my players change their attitude from the standard "kill stuff to increase our funds" adventuring attitude to being genuinely heroic to keep the girl alive, to the extent where they debated with eachother at the base of the mountain whether they would take the girl to be sacrificed (that's what they assumed would be done with her), and she reminded them that they made a vow to deliver her to her destiny regardless of their moral quandary. It made the end all the more poignant when they reached their destination, and the girl turned into the dragon that they then had to fight. Because of the connection forged with the girl, it took them two rounds to actually get in the mindset to fight the dragon, and they all seem genuinely depressed when they had to kill her. It was totally awesome. [/QUOTE]
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