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General Tabletop Discussion
*TTRPGs General
Creative combat objectives (other than "kill 'em all")
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<blockquote data-quote="Rackhir" data-source="post: 4605711" data-attributes="member: 149"><p>There was a classic Star Fleet Battles scenario called "Surprise Reversed" where a fleet that was being prepared for a surprise attack got jumped by a lone ship, while most of the ships were "inactive" IE. not ready for combat, with minimal defenses. So each round there was the tension between sticking around to inflict damage and fleeing before too many activated and it got overwhelmed.</p><p></p><p>D&D doesn't have the same "systems" mechanics that SFB, being concerned with ships (which obviously have lots of individual systems) does. But I can seem PCs attacking an enemy force where lots of them are asleep and thus unarmored and unarmed. Or perhaps PCs being attacked before they've finished memorizing spells for the day (not sure if that works in 4e though).</p><p></p><p>Could also be easy for one side to stick around too long and get wiped out. Since the scenario is built around a vastly superior foe who is handicapped by being unprepared.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 4605711, member: 149"] There was a classic Star Fleet Battles scenario called "Surprise Reversed" where a fleet that was being prepared for a surprise attack got jumped by a lone ship, while most of the ships were "inactive" IE. not ready for combat, with minimal defenses. So each round there was the tension between sticking around to inflict damage and fleeing before too many activated and it got overwhelmed. D&D doesn't have the same "systems" mechanics that SFB, being concerned with ships (which obviously have lots of individual systems) does. But I can seem PCs attacking an enemy force where lots of them are asleep and thus unarmored and unarmed. Or perhaps PCs being attacked before they've finished memorizing spells for the day (not sure if that works in 4e though). Could also be easy for one side to stick around too long and get wiped out. Since the scenario is built around a vastly superior foe who is handicapped by being unprepared. [/QUOTE]
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