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<blockquote data-quote="hong" data-source="post: 151872" data-attributes="member: 537"><p>From a thread on rec.games.frp.dnd:</p><p></p><p>[code][color=skyblue]</p><p>From: [email]jhertsch@msn.com[/email] (James W. Hertsch III)</p><p>Newsgroups: rec.games.frp.dnd</p><p>Subject: More creative cursing</p><p>Date: 12 Apr 2002 09:03:20 -0700</p><p></p><p>Only one person joined me in this last time for a -6 Charisma curse,</p><p>but I'll charge forward nonetheless. My challenge to you guys: </p><p>Consider each of the gods in the PHB (or from FR, if you like). How</p><p>would a curse that give a -6 to Wisdom manifest if administered by a</p><p>cleric of those gods?</p><p></p><p>My ideas:</p><p></p><p>Vecna:</p><p>The Cat out of the Bag: Vecna is the patron of Secrets, but certain</p><p>of his followers specialize in uncovering others' secrets, laying them</p><p>bare to others; the lich god feasts on the ensuing chaos. When this</p><p>curse is placed on an individual, often a counselor or other trusted</p><p>person, he loses much of his discretion, gaining the habit of blurting</p><p>out things tha the should not say. -6 to Wisdom.</p><p></p><p>Pelor:</p><p>The Curse of Darkness: To many, the sun is not merely the source of</p><p>life. As the greate light in the sky, it also grants knowledge and</p><p>clarity. Just as Pelor grants this wisdom, he can take it away. When</p><p>an individual has sinned greatly against goodness, one of Pelor's</p><p>clerics might remove that person's insight. When afflicted with this</p><p>curse, a person finds it much harder to make moral choices; things</p><p>that once seemed crystal clear are muddied; overall the individual's</p><p>perceptions take on a hint of darkness, confusing his senses as well. </p><p>-6 to Wisdom.</p><p></p><p>Your turn!</p><p>[/color][/code]</p><p></p><p>[code][color=skyblue]</p><p>From: Jacob Frey <jfrey2@rochester.rr.com></p><p>Newsgroups: rec.games.frp.dnd</p><p>Subject: Re: More creative cursing</p><p>Date: Fri, 12 Apr 2002 18:19:12 GMT</p><p></p><p>you hooked me...</p><p></p><p>Heironeous:</p><p>Curse of Indecision: A a patron of valor and justice, one important</p><p>trait to Heironeous' followers is making good decisions. This trait</p><p>shows itself by being able to make good decisions on tactics in battle</p><p>and also to make good judgements in the courts. A person struck with</p><p>this curse would be extremely indecicive and not be able to judge which</p><p>option is the best. When posed with a decision, they would stand there</p><p>mulling it about for at least twice as long as normal. -6 to Wisdom.</p><p></p><p>How was that?</p><p>[/color][/code]</p></blockquote><p></p>
[QUOTE="hong, post: 151872, member: 537"] From a thread on rec.games.frp.dnd: [code][color=skyblue] From: [email]jhertsch@msn.com[/email] (James W. Hertsch III) Newsgroups: rec.games.frp.dnd Subject: More creative cursing Date: 12 Apr 2002 09:03:20 -0700 Only one person joined me in this last time for a -6 Charisma curse, but I'll charge forward nonetheless. My challenge to you guys: Consider each of the gods in the PHB (or from FR, if you like). How would a curse that give a -6 to Wisdom manifest if administered by a cleric of those gods? My ideas: Vecna: The Cat out of the Bag: Vecna is the patron of Secrets, but certain of his followers specialize in uncovering others' secrets, laying them bare to others; the lich god feasts on the ensuing chaos. When this curse is placed on an individual, often a counselor or other trusted person, he loses much of his discretion, gaining the habit of blurting out things tha the should not say. -6 to Wisdom. Pelor: The Curse of Darkness: To many, the sun is not merely the source of life. As the greate light in the sky, it also grants knowledge and clarity. Just as Pelor grants this wisdom, he can take it away. When an individual has sinned greatly against goodness, one of Pelor's clerics might remove that person's insight. When afflicted with this curse, a person finds it much harder to make moral choices; things that once seemed crystal clear are muddied; overall the individual's perceptions take on a hint of darkness, confusing his senses as well. -6 to Wisdom. Your turn! [/color][/code] [code][color=skyblue] From: Jacob Frey <jfrey2@rochester.rr.com> Newsgroups: rec.games.frp.dnd Subject: Re: More creative cursing Date: Fri, 12 Apr 2002 18:19:12 GMT you hooked me... Heironeous: Curse of Indecision: A a patron of valor and justice, one important trait to Heironeous' followers is making good decisions. This trait shows itself by being able to make good decisions on tactics in battle and also to make good judgements in the courts. A person struck with this curse would be extremely indecicive and not be able to judge which option is the best. When posed with a decision, they would stand there mulling it about for at least twice as long as normal. -6 to Wisdom. How was that? [/color][/code] [/QUOTE]
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